From 39fdda4aaba16990ac271b880059ebeb0d747b43 Mon Sep 17 00:00:00 2001 From: David Thompson Date: Sat, 16 Aug 2014 22:08:13 -0400 Subject: Use a single default shader for all meshes. * data/shaders/default-fragment.glsl: New file. * data/shaders/default-vertex.glsl: New file. * data/shaders/font-fragment.glsl: Delete. * data/shaders/font-vertex.glsl: Delete. * data/shaders/sprite-fragment.glsl: Delete. * data/shaders/sprite-vertex.glsl: Delete. * examples/common.scm: Remove call to enable-sprites. * sly/font.scm (font-shader): Delete. (enable-fonts): Remove shader loading. (make-label): Use default shader. * sly/shape.scm (make-cube): Make texture and shader optional keyword arguments. * sly/sprite.scm (sprite-shader, enable-sprites): Delete. (make-sprite): Make shader an optional keyword argument. --- data/shaders/default-fragment.glsl | 8 ++++++++ 1 file changed, 8 insertions(+) create mode 100644 data/shaders/default-fragment.glsl (limited to 'data/shaders/default-fragment.glsl') diff --git a/data/shaders/default-fragment.glsl b/data/shaders/default-fragment.glsl new file mode 100644 index 0000000..e90adbe --- /dev/null +++ b/data/shaders/default-fragment.glsl @@ -0,0 +1,8 @@ +#version 130 + +in vec2 frag_tex; +uniform sampler2D color_texture; + +void main (void) { + gl_FragColor = texture2D(color_texture, frag_tex); +} -- cgit v1.2.3