From c51b32a8660b355ba4e92e21229a00673e6ee817 Mon Sep 17 00:00:00 2001 From: David Thompson Date: Mon, 13 Jan 2014 21:10:41 -0500 Subject: Tweak README a bit more. * 2d/README.org: More changes! --- README.org | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) (limited to 'README.org') diff --git a/README.org b/README.org index f36de8f..50a70b8 100644 --- a/README.org +++ b/README.org @@ -18,7 +18,7 @@ libraries/frameworks such as [[http://love2d.org/][LÖVE]], [[http://pygame.org/][Pygame]], and [[http://pyglet.org/][Pyglet]]. ** Example - Here is the simplest Guile-2d application (so far). + Here is the simplest guile-2d application (so far). #+BEGIN_SRC scheme (use-modules (2d game) @@ -72,6 +72,8 @@ supported formats. #+BEGIN_SRC scheme + (use-modules (2d sprite)) + (define sprite (load-sprite "cirno.png" #:position (vector2 320 240) @@ -170,6 +172,9 @@ such that it does not halt further program execution. #+BEGIN_SRC scheme + (use-modules (2d agenda) + (2d coroutine)) + (schedule-next (colambda () (while #t @@ -217,7 +222,7 @@ #+END_SRC ** Building - Guile-2d uses the typical GNU build system. First run `autogen.sh` + Guile-2d uses the typical GNU build system. First run =autogen.sh= and then do the usual incantations. #+BEGIN_SRC sh -- cgit v1.2.3