From f8b48b550d5f167483a545f207ae053d8fa9d5dd Mon Sep 17 00:00:00 2001 From: David Thompson Date: Wed, 26 Aug 2015 09:12:02 -0400 Subject: render: Reimplement OpenGL state machine manager. The implementation is a bit cleaner, and it's a stepping stone towards render combinators. * sly/render/context.scm: Delete. * sly/render.scm: New file. * Makefile.am (SOURCES): Add it. Remove context.scm. * sly/game.scm (run-game-loop): Use new type. * sly/render/model.scm (draw-model): Likewise. * sly/render/scene.scm (draw-scene): Likewise. * examples/2048/2048.scm: Remove (sly render context) import. --- Makefile.am | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Makefile.am') diff --git a/Makefile.am b/Makefile.am index a6405d5..dad4409 100644 --- a/Makefile.am +++ b/Makefile.am @@ -48,14 +48,14 @@ SOURCES = \ sly/render/font.scm \ sly/render/framebuffer.scm \ sly/render/mesh.scm \ - sly/render/model.scm \ sly/render/texture.scm \ sly/render/shader.scm \ sly/render/shape.scm \ sly/render/sprite.scm \ sly/render/tileset.scm \ sly/render/tile-map.scm \ - sly/render/context.scm \ + sly/render.scm \ + sly/render/model.scm \ sly/render/scene.scm \ $(WRAPPER_SOURCES) \ sly.scm -- cgit v1.2.3