From d4774ab5c12fcb5f2358fbc7b2fa162df86a8486 Mon Sep 17 00:00:00 2001 From: David Thompson Date: Thu, 28 Aug 2014 18:59:11 -0400 Subject: Add quaternion module. * Makefile.am (SOURCES): Add 'sly/quaternion.scm'. * sly/quaternion.scm: New file. --- Makefile.am | 1 + sly/quaternion.scm | 131 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 132 insertions(+) create mode 100644 sly/quaternion.scm diff --git a/Makefile.am b/Makefile.am index 8b9c75c..14adfa5 100644 --- a/Makefile.am +++ b/Makefile.am @@ -38,6 +38,7 @@ SOURCES = \ sly/math.scm \ sly/mesh.scm \ sly/mouse.scm \ + sly/quaternion.scm \ sly/rect.scm \ sly/repl.scm \ sly/scene.scm \ diff --git a/sly/quaternion.scm b/sly/quaternion.scm new file mode 100644 index 0000000..68dd660 --- /dev/null +++ b/sly/quaternion.scm @@ -0,0 +1,131 @@ +;;; Sly +;;; Copyright (C) 2013, 2014 David Thompson +;;; +;;; This program is free software: you can redistribute it and/or +;;; modify it under the terms of the GNU General Public License as +;;; published by the Free Software Foundation, either version 3 of the +;;; License, or (at your option) any later version. +;;; +;;; This program is distributed in the hope that it will be useful, +;;; but WITHOUT ANY WARRANTY; without even the implied warranty of +;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +;;; General Public License for more details. +;;; +;;; You should have received a copy of the GNU General Public License +;;; along with this program. If not, see +;;; . + +;;; Commentary: +;; +;; Useful representation of 3D rotations. +;; +;;; Code: + +(define-module (sly quaternion) + #:use-module (ice-9 match) + #:use-module (srfi srfi-1) + #:use-module (srfi srfi-9) + #:use-module (sly math) + #:use-module (sly transform) + #:use-module (sly vector) + #:export (make-quaternion + quaternion? + quaternion-w quaternion-x quaternion-y quaternion-z + identity-quaternion null-quaternion + quaternion* quaternion-slerp + quaternion-magnitude quaternion-normalize + vector->quaternion axis-angle->quaternion + quaternion->vector quaternion->transform)) + +(define-record-type + (make-quaternion w x y z) + quaternion? + (w quaternion-w) + (x quaternion-x) + (y quaternion-y) + (z quaternion-z)) + +(define identity-quaternion (make-quaternion 1 0 0 0)) +(define null-quaternion (make-quaternion 0 0 0 0)) + +(define (quaternion* . quaternions) + "Return the product of all QUATERNIONS. If called without +arguments, 'identity-quaternion' is returned." + (reduce (lambda args + (match args + ((($ w1 x1 y1 z1) ($ w2 x2 y2 z2)) + (make-quaternion + (- (* w1 w2) (* x1 x2) (* y1 y2) (* z1 z2)) + (+ (* w1 x2) (* x1 w2) (* y1 z2) (- (* z1 y2))) + (+ (* w1 y2) (* y1 w2) (* z1 x2) (- (* x1 z2))) + (+ (* w1 z2) (* z1 w2) (* x1 y2) (- (* y1 x2))))))) + identity-quaternion + quaternions)) + +(define (quaternion-slerp q1 q2 delta) + "Perform a spherical linear interpolation of the quaternions Q1 and +Q2 and blending factor DELTA." + (let* ((q1 (quaternion->vector q1)) + (q2 (quaternion->vector q2)) + (dot (clamp -1 1 (vdot q1 q2))) + (theta (* (acos dot) delta)) + (q3 (normalize (v- q2 (v* q1 dot))))) + (vector->quaternion + (v+ (v* q1 (cos theta)) (v* q3 (sin theta)))))) + +(define (quaternion-magnitude q) + "Return the magnitude of the quaternion Q." + (sqrt + (+ (square (quaternion-w q)) + (square (quaternion-x q)) + (square (quaternion-y q)) + (square (quaternion-z q))))) + +(define (quaternion-normalize q) + "Return the normalized form of the quaternion Q." + (let ((m (quaternion-magnitude q))) + (if (zero? m) + (make-quaternion 0 0 0 0) + (make-quaternion (/ (quaternion-w q) m) + (/ (quaternion-x q) m) + (/ (quaternion-y q) m) + (/ (quaternion-z q) m))))) + +(define (axis-angle->quaternion axis theta) + "Convert the rotation of THETA radians about AXIS to a quaternion. +AXIS must be a 3D vector." + (let* ((cos (cos (/ theta 2))) + (sin (sin (/ theta 2)))) + (match axis + (#(x y z) + (make-quaternion cos (* x sin) (* y sin) (* z sin)))))) + +(define (quaternion->vector q) + "Convert the quaternion Q into a 4D vector." + (match q + (($ w x y z) + (vector w x y z)))) + +(define (vector->quaternion v) + "Convert the 4D vector V into a quaternion." + (match v + (#(w x y z) + (make-quaternion w x y z)))) + +(define (quaternion->transform q) + "Convert the quaternion Q into a 4x4 transformation matrix." + (match q + (($ w x y z) + (make-transform + (- 1 (* 2 (square y)) (* 2 (square z))) + (- (* 2 x y) (* 2 w z)) + (+ (* 2 x z) (* 2 w y)) + 0 + (+ (* 2 x y) (* 2 w z)) + (- 1 (* 2 (square x)) (* 2 (square z))) + (- (* 2 y z) (* 2 w x)) + 0 + (- (* 2 x z) (* 2 w y)) + (+ (* 2 y z) (* 2 w x)) + (- 1 (* 2 (square x)) (* 2 (square y))) + 0 0 0 0 1)))) -- cgit v1.2.3