From acc9e887c81677dc88ef793b3e27e7fac3a72ab7 Mon Sep 17 00:00:00 2001 From: David Thompson Date: Thu, 15 Aug 2013 18:14:29 -0400 Subject: Update README. --- README.org | 26 ++++++++++++++++---------- 1 file changed, 16 insertions(+), 10 deletions(-) diff --git a/README.org b/README.org index 715252c..5690be1 100644 --- a/README.org +++ b/README.org @@ -28,7 +28,15 @@ (define window-width 800) (define window-height 600) - (define sprite #f) + + ;; Open the window. + (open-window window-width window-height) + + ;; Load a sprite and center it on the screen. + (define sprite + (load-sprite "sprite.png" + #:position (vector (/ window-width 2) + (/ window-height 2)))) (define (key-down key) (display key) (newline) @@ -48,15 +56,6 @@ (add-hook! on-render-hook (lambda () (render))) (add-hook! on-key-down-hook (lambda (key) (key-down key))) - ;; Open the window. - (open-window window-width window-height) - - ;; Load a sprite and center it on the screen. - ;; Must be done AFTER opening the window. - (set! sprite (load-sprite "sprite.png" - #:position (vector (/ window-width 2) - (/ window-height 2)))) - ;; Start the game loop. ;; The render callback will be called through this procedure. (run-game-loop) @@ -72,6 +71,10 @@ =load-sprite= procedure. All arguments except the filename are optional keyword arguments. + Guile-2d uses the FreeImage library and can load many different + image formats. See the FreeImage [[http://freeimage.sourceforge.net/features.html][features page]] for a full list of + support formats. + #+BEGIN_SRC scheme (define sprite (load-sprite "cirno.png" #:position #(0 0) @@ -207,6 +210,7 @@ ** Dependencies + - GNU Guile >= 2.0 (>= 2.0.9 recommended) - [[https://gitorious.org/guile-figl/guile-figl][guile-figl]] No official release. guile-2d runs off of the latest master @@ -219,6 +223,8 @@ - [[https://www.gnu.org/software/guile-sdl/index.html][guile-sdl]] >= 0.5.0 - SDL 1.2 + - FreeImage >= 3.1 + - Freetype >= 2.0 ** License -- cgit v1.2.3