From 661d85533bd8ddb8aef0d4879467e021de47c166 Mon Sep 17 00:00:00 2001 From: David Thompson Date: Sun, 30 Nov 2014 22:06:57 -0500 Subject: examples: Update tile map example. * examples/tilemap.scm: Update. --- examples/tilemap.scm | 69 ++++++++++++++++++++++++---------------------------- 1 file changed, 32 insertions(+), 37 deletions(-) diff --git a/examples/tilemap.scm b/examples/tilemap.scm index 8aabdf9..6685f52 100644 --- a/examples/tilemap.scm +++ b/examples/tilemap.scm @@ -20,17 +20,18 @@ (srfi srfi-9) (srfi srfi-42) (sly game) - (sly render sprite) - (sly render texture) - (sly render tileset) - (sly vector) (sly window) - (sly render scene) (sly signal) - (sly camera) - (sly render color) - (sly transition) (sly utils) + (sly render camera) + (sly render color) + (sly render group) + (sly render model) + (sly render sprite) + (sly render texture) + (sly render tileset) + (sly math vector) + (sly math tween) (sly input keyboard)) (load "common.scm") @@ -47,14 +48,14 @@ (define map-width 8) (define map-height 8) (define map-tiles - #2((00 01 01 01 01 01 01 02) - (16 17 17 17 17 17 17 18) - (16 17 17 17 17 17 17 18) - (16 17 17 48 49 17 17 18) - (16 17 17 64 65 17 17 18) - (16 17 17 17 17 17 17 18) - (16 17 17 17 17 17 17 18) - (32 33 33 33 33 33 33 34))) + #2((208 209 209 209 209 209 209 210) + (224 225 225 225 225 225 225 226) + (224 225 225 225 225 225 225 226) + (224 225 225 176 177 225 225 226) + (224 225 225 192 193 225 225 226) + (224 225 225 225 225 225 225 226) + (224 225 225 225 225 225 225 226) + (240 241 241 241 241 241 241 242))) (define tile-width 32) (define tile-height 32) @@ -71,38 +72,32 @@ (memoize (lambda (tile-index) (let ((texture (tileset-ref tileset tile-index))) - (make-sprite texture #:anchor #(0 0)))))) + (sprite texture #:anchor 'bottom-left))))) (define (build-tile x y) - (scene-node - (position (vector (* x (tileset-width tileset)) - (* y (tileset-height tileset)))) - (uniforms `(("color" ,white))) - (children (list (build-sprite (array-ref tiles y x)))))) + (group-move (vector2 (* x (tileset-width tileset)) + (* y (tileset-height tileset))) + (group (build-sprite (array-ref tiles y x))))) (match (array-dimensions tiles) ((height width) - (scene-node - (children - (list-ec (: x width) (: y height) - (build-tile x y))))))) + (make-group (list-ec (: x width) (: y height) + (build-tile x y)))))) (define tileset (load-tileset "images/tiles.png" 32 32)) -(define-signal map-scene - (scene-root - (scene-node - (position - (vector (- 320 (* tile-width 4)) - (- 240 (* tile-height 4)))) - (children - (list (build-map-layer map-tiles tileset)))))) +(define scene + (group-move (v- (vector2 320 240) + (v* (vector2 tile-width tile-height) 4)) + (group (build-map-layer map-tiles tileset)))) + +(define camera + (orthographic-camera 640 480)) -(define-signal camera - (orthographic-camera map-scene 640 480)) +(add-hook! draw-hook (lambda _ (draw-group scene camera))) (with-window (make-window #:title "Tilemap") - (start-game-loop camera)) + (start-game-loop)) ;;; Local Variables: ;;; compile-command: "../pre-inst-env guile tilemap.scm" -- cgit v1.2.3