From 29adec1693fd4dd8135e2b0ae9733eeb822978b0 Mon Sep 17 00:00:00 2001 From: David Thompson Date: Sat, 6 Jul 2013 16:41:07 -0400 Subject: Fix sprite batch not rendering the correct number of vertices. --- 2d/sprite.scm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/2d/sprite.scm b/2d/sprite.scm index c55e1d0..bcf09b6 100644 --- a/2d/sprite.scm +++ b/2d/sprite.scm @@ -253,7 +253,7 @@ batched texture vertices first." vertices #:stride struct-size #:offset (packed-struct-offset sprite-vertex s)) - (gl-draw-arrays (begin-mode quads) 0 size))) + (gl-draw-arrays (begin-mode quads) 0 vertex-count))) (gl-disable-client-state (enable-cap texture-coord-array)) (gl-disable-client-state (enable-cap color-array)) (gl-disable-client-state (enable-cap vertex-array)) -- cgit v1.2.3