From 0d3a3d0be9474c6a8b6dc3497ecdefdf41057a81 Mon Sep 17 00:00:00 2001 From: David Thompson Date: Sat, 15 Feb 2014 22:16:18 -0500 Subject: Formatting cleanup. * 2d/sprite.scm: Reindent file. --- 2d/sprite.scm | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/2d/sprite.scm b/2d/sprite.scm index f2c9c83..b8f62ee 100644 --- a/2d/sprite.scm +++ b/2d/sprite.scm @@ -100,13 +100,13 @@ sprite." (define (update-sprite-vertices! sprite) (let ((texture (sprite-texture sprite))) (pack-texture-vertices (sprite-vertices sprite) - 0 - (texture-width texture) - (texture-height texture) - (texture-s1 texture) - (texture-t1 texture) - (texture-s2 texture) - (texture-t2 texture)))) + 0 + (texture-width texture) + (texture-height texture) + (texture-s1 texture) + (texture-t1 texture) + (texture-s2 texture) + (texture-t2 texture)))) (define* (make-sprite drawable #:optional #:key (position (vector2 0 0)) (scale (vector2 1 1)) @@ -121,12 +121,12 @@ ANCHOR is either a vector2 that represents the center point of the sprite, or 'center which will place the anchor at the center of DRAWABLE. Sprites are centered by default." (let* ((vertices (make-packed-array texture-vertex 4)) - (animator (if (animation? drawable) - (make-animator drawable) - #f)) - (anchor (make-anchor anchor (drawable-texture drawable animator))) - (sprite (%make-sprite drawable position scale rotation color - anchor vertices animator))) + (animator (if (animation? drawable) + (make-animator drawable) + #f)) + (anchor (make-anchor anchor (drawable-texture drawable animator))) + (sprite (%make-sprite drawable position scale rotation color + anchor vertices animator))) (update-sprite-vertices! sprite) sprite)) @@ -177,8 +177,8 @@ currently bound." (color (sprite-color sprite)) (projection (signal-ref window-projection))) (draw-texture-vertices (sprite-texture sprite) - (sprite-vertices sprite) - 1)))) + (sprite-vertices sprite) + 1)))) ;; A hash table for all of the animated sprites that have been drawn ;; since the last game update. It is cleared after every game-agenda -- cgit v1.2.3