From 020f04e9e7d5b2681035cc290c2182d0a52ac3a3 Mon Sep 17 00:00:00 2001 From: David Thompson Date: Sat, 6 Dec 2014 18:59:33 -0500 Subject: render: sprite: Remove make-animated-sprite. * sly/render/sprite.scm (make-animated-sprite): Delete. --- sly/render/sprite.scm | 24 +----------------------- 1 file changed, 1 insertion(+), 23 deletions(-) diff --git a/sly/render/sprite.scm b/sly/render/sprite.scm index 9bd487a..e57eaef 100644 --- a/sly/render/sprite.scm +++ b/sly/render/sprite.scm @@ -36,11 +36,9 @@ #:use-module (sly render mesh) #:use-module (sly render model) #:use-module (sly render shader) - #:use-module (sly signal) #:use-module (sly render texture) #:use-module (sly math vector) - #:export (make-sprite sprite load-sprite - make-animated-sprite)) + #:export (make-sprite sprite load-sprite)) ;;; ;;; Sprites @@ -84,23 +82,3 @@ custom SHADER can be specified." "Return a sprite mesh for the texture loaded from FILE-NAME. Optionally, a custom SHADER can be specified." (make-sprite (load-texture file-name) #:shader shader #:anchor anchor)) - -(define* (make-animated-sprite textures frame-duration #:optional #:key - (loop? #t) - (shader (load-default-shader))) - "Return a signal that iterates through the list TEXTURES and -displays them each for FRAME-DURATION ticks. The optional LOOP? flag -specifies if the animation should play once or indefinitely. -Optionally, a SHADER can be specified, otherwise the default mesh -shader is used." - (let ((frames (map (cut make-sprite <> #:shader shader) textures))) - (signal-generator - (define (animate) - (for-each (lambda (frame) - (yield frame) - (wait frame-duration)) - frames)) - - (if loop? - (forever (animate)) - (animate))))) -- cgit v1.2.3