From 87bdccb3b3b4f7cd3c63b0cea5ab4e73b31ac863 Mon Sep 17 00:00:00 2001 From: David Thompson Date: Wed, 22 Jan 2014 20:08:38 -0500 Subject: Initialize audio in audio module instead of window module. * 2d/window.scm (open-window, close-window): Remove open/close audio calls. * 2d/audio.scm: Open audio when module is imported. --- 2d/audio.scm | 2 ++ 2d/window.scm | 2 -- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to '2d') diff --git a/2d/audio.scm b/2d/audio.scm index 2978a22..15eaaa5 100644 --- a/2d/audio.scm +++ b/2d/audio.scm @@ -26,6 +26,8 @@ #:use-module (srfi srfi-2) #:use-module ((sdl mixer) #:prefix SDL:)) +(SDL:open-audio) + ;; Wrapper over SDL audio objects. (define-record-type (make-sample audio) diff --git a/2d/window.scm b/2d/window.scm index 1d82a97..c62c7b6 100644 --- a/2d/window.scm +++ b/2d/window.scm @@ -73,7 +73,6 @@ ;; Initialize everything (SDL:enable-unicode #t) (SDL:init 'everything) - (SDL:open-audio) ;; Open SDL window in OpenGL mode. (SDL:set-video-mode width height 24 flags) (SDL:set-caption (window-title window)) @@ -92,7 +91,6 @@ (define (close-window) "Close the currently open window and audio." - (SDL:close-audio) (SDL:quit)) (define-syntax-rule (with-window window body ...) -- cgit v1.2.3