From f47eb69a354188154731846dde8b384c2c2f39f6 Mon Sep 17 00:00:00 2001 From: David Thompson Date: Sat, 28 Jun 2014 18:46:16 -0400 Subject: Rename guile-2d to Sly! Massive find/replace job. --- 2d/window.scm | 118 ---------------------------------------------------------- 1 file changed, 118 deletions(-) delete mode 100644 2d/window.scm (limited to '2d/window.scm') diff --git a/2d/window.scm b/2d/window.scm deleted file mode 100644 index 126d1a2..0000000 --- a/2d/window.scm +++ /dev/null @@ -1,118 +0,0 @@ -;;; guile-2d -;;; Copyright (C) 2013, 2014 David Thompson -;;; -;;; This program is free software: you can redistribute it and/or -;;; modify it under the terms of the GNU General Public License as -;;; published by the Free Software Foundation, either version 3 of the -;;; License, or (at your option) any later version. -;;; -;;; This program is distributed in the hope that it will be useful, -;;; but WITHOUT ANY WARRANTY; without even the implied warranty of -;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -;;; General Public License for more details. -;;; -;;; You should have received a copy of the GNU General Public License -;;; along with this program. If not, see -;;; . - -;;; Commentary: -;; -;; Window management. -;; -;;; Code: - -(define-module (2d window) - #:use-module (srfi srfi-9) - #:use-module (gl) - #:use-module ((sdl sdl) #:prefix SDL:) - #:use-module ((sdl mixer) #:prefix SDL:) - #:use-module (2d event) - #:use-module (2d signal) - #:use-module (2d transform) - #:use-module (2d vector) - #:export (make-window - window? - window-title - window-resolution - window-fullscreen? - window-width - window-height - window-size - window-projection - open-window - close-window - with-window - window-resize-hook - window-close-hook)) - -(define-record-type - (%make-window title resolution fullscreen?) - window? - (title window-title) - (resolution window-resolution) - (fullscreen? window-fullscreen?)) - -(define* (make-window #:optional #:key - (title "Guile-2D Window") - (resolution #(640 480)) - (fullscreen? #f)) - (%make-window title resolution fullscreen?)) - -(define window-resize-hook (make-hook 2)) - -(register-event-handler - 'video-resize - (lambda (e) - (run-hook window-resize-hook - (SDL:event:resize:w e) - (SDL:event:resize:h e)))) - -(define-signal window-size - (hook->signal window-resize-hook - #(0 0) - (lambda (width height) - (vector width height)))) -(define-signal window-width (signal-map vx window-size)) -(define-signal window-height (signal-map vy window-size)) - -(define-signal window-projection - (signal-map (lambda (size) - (if (or (zero? (vx size)) (zero? (vy size))) - identity-transform - (orthographic-projection 0 (vx size) 0 (vy size) -1 1))) - window-size)) - -(define window-close-hook (make-hook)) - -(register-event-handler - 'quit - (lambda (e) - (run-hook window-close-hook))) - -(define* (open-window #:optional (window (make-window #:title ""))) - "Open the game window using the settings in WINDOW." - (let ((flags (if (window-fullscreen? window) '(opengl fullscreen) 'opengl)) - (width (vx (window-resolution window))) - (height (vy (window-resolution window)))) - (signal-set! window-size (vector width height)) - ;; Initialize everything - (SDL:enable-unicode #t) - (SDL:init 'everything) - ;; Open SDL window in OpenGL mode. - (SDL:set-video-mode width height 24 flags) - (SDL:set-caption (window-title window)) - ;; Enable texturing and alpha blending - (gl-enable (enable-cap texture-2d)) - (gl-enable (enable-cap blend)) - (set-gl-blend-function (blending-factor-src src-alpha) - (blending-factor-dest one-minus-src-alpha)))) - -(define (close-window) - "Close the currently open window and audio." - (SDL:quit)) - -(define-syntax-rule (with-window window body ...) - (dynamic-wind - (lambda () (open-window window)) - (lambda () body ...) - (lambda () (close-window)))) -- cgit v1.2.3