From 0fae41c306562e19d5965c4edc639d3778449f58 Mon Sep 17 00:00:00 2001 From: David Thompson Date: Sun, 15 Sep 2013 10:45:59 -0400 Subject: Change animation API. This should have been broken into more commits, but here we are: Rename to . Better name, less verbose. Make animators mutable because it makes more sense than when animation-states where immutable. Update sprite module to reflect the animation API changes. --- 2d/sprite.scm | 40 +++++++++++++++++++--------------------- 1 file changed, 19 insertions(+), 21 deletions(-) (limited to '2d/sprite.scm') diff --git a/2d/sprite.scm b/2d/sprite.scm index 16d40b6..11730b8 100644 --- a/2d/sprite.scm +++ b/2d/sprite.scm @@ -142,8 +142,8 @@ ;; texture-region, animation, etc.) with a given position, scale, ;; rotation, and color. (define-record-type - (%make-sprite drawable position scale rotation color anchor vertices - dirty animation-state) + (%make-sprite drawable position scale rotation color anchor + vertices dirty animator) sprite? (drawable sprite-drawable set-sprite-drawable!) (position sprite-position %set-sprite-position!) @@ -153,18 +153,18 @@ (anchor sprite-anchor %set-sprite-anchor!) (vertices sprite-vertices set-sprite-vertices!) (dirty sprite-dirty? set-sprite-dirty!) - (animation-state sprite-animation-state set-sprite-animation-state!)) + (animator sprite-animator)) (define* (make-sprite drawable #:optional #:key (position (vector2 0 0)) (scale (vector2 1 1)) (rotation 0) (color white) (anchor 'center)) "Makes a new sprite object." (let ((vertices (make-packed-array sprite-vertex 4)) - (animation-state (if (animation? drawable) - (make-animation-state drawable) - #f))) + (animator (if (animation? drawable) + (make-animator drawable) + #f))) (%make-sprite drawable position scale rotation color anchor vertices - #t animation-state))) + #t animator))) (define-syntax-rule (dirty-sprite-setter setter private-setter) "Defines a setter that calls the private version of the given @@ -187,16 +187,16 @@ operation that requires a refresh of the vertex array should use this macro." (make-sprite (load-texture filename) #:position position #:scale scale #:rotation rotation #:color color #:anchor anchor)) -(define (sprite-animation-frame sprite) - (animation-state-frame (sprite-animation-state sprite))) +(define (sprite-animation-texture sprite) + (animator-texture (sprite-animator sprite))) (define (sprite-texture sprite) "Returns the texture for the sprite's drawable object." - (let ((drawable (sprite-drawable sprite))) - (cond ((texture? drawable) - drawable) - ((animation? drawable) - (sprite-animation-frame sprite))))) + (let ((drawable (sprite-drawable sprite))) + (cond ((texture? drawable) + drawable) + ((animation? drawable) + (sprite-animation-texture sprite))))) (define (sprite-anchor-vector sprite) "Returns a vector of the coordinates for the center point of a @@ -205,8 +205,8 @@ sprite." (texture (sprite-texture sprite))) (cond ((eq? anchor 'center) - (vector2 (/ (texture-width texture) 2) - (/ (texture-height texture) 2))) + (vector2 (/ (texture-width texture) 2) + (/ (texture-height texture) 2))) (else anchor)))) (define (update-sprite-vertices! sprite) @@ -232,10 +232,8 @@ sprite." (texture-t2 texture) (sprite-color sprite)))) -(define (update-sprite-animation-state! sprite) - (set-sprite-animation-state! - sprite - (tick-animation-state (sprite-animation-state sprite)))) +(define (update-sprite-animator! sprite) + (animator-update! (sprite-animator sprite))) (define (draw-sprite sprite) "Renders a sprite. A sprite batch will be used if one is currently @@ -243,7 +241,7 @@ bound." (when (sprite-dirty? sprite) (update-sprite-vertices! sprite)) (when (animation? (sprite-drawable sprite)) - (update-sprite-animation-state! sprite)) + (update-sprite-animator! sprite)) (if *sprite-batch* (draw-sprite-batched sprite) (draw-sprite-vertices (sprite-texture sprite) -- cgit v1.2.3