From 44f4d45b65ad9400417dc5e71a36b2372c0eb113 Mon Sep 17 00:00:00 2001 From: David Thompson Date: Sun, 9 Feb 2014 13:01:23 -0500 Subject: Add define-guardian macro. * 2d/helpers.scm (define-guardian): New macro. * 2d/texture.scm (reap-textures): Delete it. (texture-guardian): Defined using define-guardian. --- 2d/helpers.scm | 23 ++++++++++++++++++++++- 1 file changed, 22 insertions(+), 1 deletion(-) (limited to '2d/helpers.scm') diff --git a/2d/helpers.scm b/2d/helpers.scm index 142161a..a9d2dfe 100644 --- a/2d/helpers.scm +++ b/2d/helpers.scm @@ -24,8 +24,11 @@ (define-module (2d helpers) #:use-module (srfi srfi-1) #:use-module (rnrs arithmetic bitwise) + #:use-module (2d agenda) + #:use-module (2d game) #:export (any-equal? - logand?)) + logand? + define-guardian)) (define (any-equal? elem . args) "Return #t if ELEM equals any of the elements in the list ARGS." @@ -35,3 +38,21 @@ "Return #t if the result of a bitwise AND of the integers in list ARGS is non-zero." (not (zero? (apply logand args)))) + +(define-syntax-rule (define-guardian name reaper) + "Define a new guardian called NAME and call REAPER when an object +within the guardian is GC'd. Reaping is ensured to happen from the +same thread that is running the game loop." + (begin + (define name (make-guardian)) + (add-hook! after-gc-hook + (lambda () + (define (reap) + (let ((obj (name))) + (when obj + (reaper obj) + (reap)))) + ;; Scheduling the reaping procedure in the game + ;; loop's agenda ensures that the reaping will be + ;; done in the main thread. + (schedule game-agenda reap))))) -- cgit v1.2.3