From b4d1d462da6f4d0d5ff271df3d9c4e0de6eed6d1 Mon Sep 17 00:00:00 2001 From: David Thompson Date: Sun, 15 Dec 2013 20:58:43 -0500 Subject: Restructure game callbacks and signals. * 2d/game.scm (game-draw): Add signal. (run-game): Remove update callback. (draw): Use alpha value. (update): Remove call to obsolete update callback. (update-and-render): Pass alpha value. --- 2d/game.scm | 18 +++++++----------- 1 file changed, 7 insertions(+), 11 deletions(-) (limited to '2d/game.scm') diff --git a/2d/game.scm b/2d/game.scm index f1b5f79..7c618aa 100644 --- a/2d/game.scm +++ b/2d/game.scm @@ -34,7 +34,8 @@ #:use-module (2d repl repl) #:use-module (2d signals) #:use-module (2d vector2) - #:export (run-game + #:export (game-draw + run-game quit-game pause-game resume-game @@ -50,36 +51,32 @@ (define (default-draw) #f) -(define (default-update) - #f) - ;; Possible states are: ;; * stopped ;; * running ;; * paused (define %state 'stopped) (define %draw #f) -(define %update #f) +(define game-draw (make-root-signal 0)) ;; TODO: Make this configurable (define ticks-per-second 60) (define tick-interval (floor (/ 1000 ticks-per-second))) (define* (run-game #:optional #:key - (draw default-draw) - (update default-update)) + (draw default-draw)) "Start the game loop." (set! %state 'running) (set! %draw draw) - (set! %update update) (resume-game) (spawn-server) (game-loop (SDL:get-ticks) 0)) -(define (draw dt) +(define (draw dt alpha) "Render a frame." (set-gl-matrix-mode (matrix-mode modelview)) (gl-load-identity) (gl-clear (clear-buffer-mask color-buffer depth-buffer)) + (signal-set! game-draw alpha) (%draw) (SDL:gl-swap-buffers) (accumulate-fps! dt)) @@ -92,14 +89,13 @@ is the unused accumulator time." (begin (handle-events) (update-agenda) - (%update) (update (- accumulator tick-interval))) accumulator)) (define (update-and-render dt accumulator) (let ((remainder (update accumulator))) (run-repl) - (draw dt) + (draw dt (/ remainder tick-interval)) remainder)) (define (tick dt accumulator) -- cgit v1.2.3