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* fixup packed record typeDavid Thompson2016-02-271-2/+7
* math: Rewrite rect to use packed f64 bytevectors.David Thompson2016-02-272-49/+42
* math: Rewrite vector math library to use packed f64 bytevectors.David Thompson2016-02-278-170/+336
* Add packed record type hack.David Thompson2016-02-271-1/+40
* signal: Add docstring for signal-if.David Thompson2016-02-271-0/+3
* utils: Remove unused 'forever' procedure.David Thompson2016-02-271-4/+0
* render: sprite-batch: Clean up sprite-batch-add!David Thompson2016-02-271-105/+63
* render: sprite-batch: Implement in terms of a mesh.David Thompson2016-02-231-16/+5
* render: vbo: Use cached buffer length when computing index length.David Thompson2016-02-231-1/+1
* render: texture: Remove unused texture vertex code.David Thompson2016-02-231-50/+5
* Use a single foreign object guardian.David Thompson2016-02-155-38/+108
* Remove dead modules.David Thompson2016-02-112-285/+0
* Remove GSL dependency.David Thompson2016-02-112-60/+1
* math: transform: Perform matrix multiplication in Scheme.David Thompson2016-02-111-8/+136
* signal: Add signal-map-maybe.David Thompson2016-02-101-1/+12
* signal: Add signal-if.David Thompson2016-02-101-0/+4
* game: Add on-start procedure.David Thompson2016-02-101-0/+11
* render: framebuffer: Use the null texture within the null framebuffer.David Thompson2016-02-101-1/+2
* render: framebuffer: Add framebuffer-null?David Thompson2016-02-101-0/+5
* audio: Adjust name of argument to load-sample.David Thompson2016-02-101-3/+3
* window: Initialize SDL window before opening.David Thompson2016-02-051-0/+2
* render: font: Remove unused module imports.David Thompson2016-02-051-2/+0
* render: font: Add docstring for enable-fonts.David Thompson2016-02-051-3/+4
* live-reload: Don't load anything if the game hasn't started.David Thompson2016-02-051-0/+3
* game: Add game started hook.David Thompson2016-01-271-2/+16
* sprite: Add null-sprite.David Thompson2016-01-241-0/+4
* signal: Run newly added hooks immediately.David Thompson2016-01-121-2/+6
* window: Configure various OpenGL parameters.David Thompson2016-01-121-1/+6
* window: Respect fullscreen setting.David Thompson2016-01-121-0/+1
* audio: Add #:loop? argument to play-music.David Thompson2016-01-121-2/+2
* game-loop: Process input events before each agenda tick.David Thompson2016-01-121-1/+1
* render: font: Add support for non-blended font rendering.David Thompson2016-01-121-4/+8
* Rename (sly record) to (sly records).David Thompson2016-01-121-1/+1
* render: Add alpha value to render context.David Thompson2016-01-122-2/+7
* render: sprite-batch: Unbind VAO *before* mapping buffers.David Thompson2016-01-021-27/+29
* render: Add render/signal macro.David Thompson2016-01-021-1/+9
* signal: Add hook API for side-effects.David Thompson2016-01-011-6/+30
* render: Add sprite batch.David Thompson2016-01-011-0/+259
* render: mesh: Add support for streaming vertex buffers.David Thompson2016-01-011-13/+56
* math: rect: Fix rect-inflate implementation.David Thompson2016-01-011-2/+2
* Upgrade to SDL2!David Thompson2015-12-2212-613/+181
* Reimplement live-reload module.David Thompson2015-11-151-20/+35
* signal: Add signal-call.David Thompson2015-11-151-1/+8
* render: shader: Rename <shader-program> to <shader>.David Thompson2015-11-153-146/+124
* render: shader: Remove 'attributes' field.David Thompson2015-11-141-32/+26
* config: Add scope-datdir procedure.David Thompson2015-11-141-0/+5
* config: Fix configure script substitution.David Thompson2015-11-121-1/+1
* config: Fix data directory.David Thompson2015-11-123-9/+7
* game: Stop the game loop upon SIGINT.David Thompson2015-11-121-0/+5
* configure: Add FreeImage and GSL prefix/libdir options.David Thompson2015-11-113-5/+15