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* transition: Move interpolation procedures to their relevant module.David Thompson2014-10-034-83/+47
* color: Use pattern matching.David Thompson2014-10-032-45/+35
* Export vector record type identifiers for destructuring via 'match'.David Thompson2014-10-023-58/+44
* Rewrite vector math module.David Thompson2014-10-0118-328/+341
* scene: Remove messy interpolation/caching for now.David Thompson2014-09-302-61/+11
* scene: Decouple cameras from the scene they render.David Thompson2014-09-293-35/+59
* math: Add 2pi constant.David Thompson2014-09-261-1/+2
* sprite: Add anchor and color parameters to load-sprite.David Thompson2014-09-261-2/+4
* shader: Cache locations of uniforms/attributes at shader compile-time.David Thompson2014-09-222-54/+88
* scene: Add simple DSL for creating scene nodes.David Thompson2014-09-071-2/+4
* mesh: Allow uniform values to be signals.David Thompson2014-09-061-1/+3
* color: Add transparent color.David Thompson2014-09-061-0/+2
* scene: Use GLSL uniforms in scene nodes.David Thompson2014-09-061-3/+6
* font: Define labels in terms of sprites.David Thompson2014-09-061-20/+2
* sprite: Add anchor and color parameters to make-sprite.David Thompson2014-09-061-7/+15
* camera: Add before/after draw handlers.David Thompson2014-09-062-22/+39
* game: Accept one camera object as well as a list in start-game-loop.David Thompson2014-09-011-14/+20
* camera: Add orthographic-camera procedure.David Thompson2014-09-011-0/+20
* scene: Use dirty checking to improve rendering speed for static nodes.David Thompson2014-08-291-13/+38
* scene: Use quaternions for rotations.David Thompson2014-08-281-2/+3
* math: Add square procedure.David Thompson2014-08-281-1/+4
* transition: Add quaternion support.David Thompson2014-08-281-0/+3
* Add quaternion module.David Thompson2014-08-281-0/+131
* Fixup.David Thompson2014-08-281-1/+1
* transition: Rewrite in terms of signal-generator.David Thompson2014-08-281-10/+9
* signal: Add signal-timestamp.David Thompson2014-08-271-0/+7
* signal: Add signal-negate.David Thompson2014-08-271-0/+6
* camera: Use signal-let.David Thompson2014-08-271-5/+4
* signal: Allow non-signal values to be bound in signal-let.David Thompson2014-08-271-1/+1
* scene: Use signal-let instead of define/signal-ref.David Thompson2014-08-271-33/+27
* sprite: Add docstring for make-sprite.David Thompson2014-08-271-0/+3
* sprite: Add load-sprite procedure.David Thompson2014-08-271-0/+6
* transform: Use pattern matching in translate and scale procedures.David Thompson2014-08-261-33/+23
* Rewrite anchor-texture to use pattern matching.David Thompson2014-08-251-22/+24
* Add linear texture scaling support.David Thompson2014-08-251-7/+16
* Run draw-hook each time a frame is drawn.David Thompson2014-08-251-0/+1
* Allow meshes to be scene nodes.David Thompson2014-08-251-28/+25
* Add make-animated-sprite procedure.David Thompson2014-08-251-3/+26
* Add forever macro.David Thompson2014-08-251-1/+5
* Add signal-generator macro.David Thompson2014-08-251-1/+25
* Fix texture vertices in cube primitive.David Thompson2014-08-251-32/+32
* Export uniform-set!David Thompson2014-08-252-3/+2
* Use a single default shader for all meshes.David Thompson2014-08-253-60/+46
* Add load-default-shader procedure.David Thompson2014-08-251-0/+15
* Support meshes with no texture.David Thompson2014-08-251-5/+9
* Add shape module.David Thompson2014-08-251-0/+113
* Delete obsolete primitives module.David Thompson2014-08-251-120/+0
* Convert text label to mesh.David Thompson2014-08-251-58/+27
* Convert sprite to mesh.David Thompson2014-08-251-142/+23
* Add half procedure.David Thompson2014-08-251-1/+5