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sly
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wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
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Author
Age
Files
Lines
*
scene: Use signal-let instead of define/signal-ref.
David Thompson
2014-08-27
1
-33
/
+27
*
sprite: Add docstring for make-sprite.
David Thompson
2014-08-27
1
-0
/
+3
*
sprite: Add load-sprite procedure.
David Thompson
2014-08-27
1
-0
/
+6
*
transform: Use pattern matching in translate and scale procedures.
David Thompson
2014-08-26
1
-33
/
+23
*
Rewrite anchor-texture to use pattern matching.
David Thompson
2014-08-25
1
-22
/
+24
*
Add linear texture scaling support.
David Thompson
2014-08-25
1
-7
/
+16
*
Run draw-hook each time a frame is drawn.
David Thompson
2014-08-25
1
-0
/
+1
*
Allow meshes to be scene nodes.
David Thompson
2014-08-25
1
-28
/
+25
*
Add make-animated-sprite procedure.
David Thompson
2014-08-25
1
-3
/
+26
*
Add forever macro.
David Thompson
2014-08-25
1
-1
/
+5
*
Add signal-generator macro.
David Thompson
2014-08-25
1
-1
/
+25
*
Fix texture vertices in cube primitive.
David Thompson
2014-08-25
1
-32
/
+32
*
Export uniform-set!
David Thompson
2014-08-25
2
-3
/
+2
*
Use a single default shader for all meshes.
David Thompson
2014-08-25
3
-60
/
+46
*
Add load-default-shader procedure.
David Thompson
2014-08-25
1
-0
/
+15
*
Support meshes with no texture.
David Thompson
2014-08-25
1
-5
/
+9
*
Add shape module.
David Thompson
2014-08-25
1
-0
/
+113
*
Delete obsolete primitives module.
David Thompson
2014-08-25
1
-120
/
+0
*
Convert text label to mesh.
David Thompson
2014-08-25
1
-58
/
+27
*
Convert sprite to mesh.
David Thompson
2014-08-25
1
-142
/
+23
*
Add half procedure.
David Thompson
2014-08-25
1
-1
/
+5
*
Render using scenes and cameras.
David Thompson
2014-08-25
1
-2
/
+12
*
Add scene module.
David Thompson
2014-08-25
1
-0
/
+108
*
Add camera module.
David Thompson
2014-08-25
1
-0
/
+99
*
Add mesh module.
David Thompson
2014-08-25
1
-0
/
+194
*
Add look-at procedure.
David Thompson
2014-08-25
1
-1
/
+13
*
Fix normalize procedure.
David Thompson
2014-08-25
1
-1
/
+1
*
Simplify perspective-projection implementation.
David Thompson
2014-08-25
2
-20
/
+10
*
Fix transform* procedure.
David Thompson
2014-08-25
1
-17
/
+10
*
Add gl-scissor procedure.
David Thompson
2014-08-25
1
-0
/
+3
*
Enable OpenGL scissor test.
David Thompson
2014-08-25
1
-0
/
+1
*
Remove unused module import.
David Thompson
2014-08-25
1
-1
/
+0
*
Accept strings instead of symbols for shader uniforms and attributes.
David Thompson
2014-08-25
1
-4
/
+2
*
Reset video mode when window is resized.
David Thompson
2014-08-25
1
-3
/
+5
*
Enable GL face culling and depth test.
David Thompson
2014-08-25
1
-0
/
+2
*
Deference one signal instead of two.
David Thompson
2014-08-25
1
-3
/
+3
*
Add wrappers for OpenGL VAO functions.
David Thompson
2014-08-25
1
-0
/
+24
*
Add with-texture macro.
David Thompson
2014-08-25
1
-1
/
+10
*
Use linear scaling filter for rendered text.
David Thompson
2014-08-25
1
-2
/
+2
*
Add signal-let and signal-let* forms.
David Thompson
2014-08-25
1
-0
/
+12
*
Fix memory leak in signal-sample.
David Thompson
2014-08-25
1
-5
/
+23
*
Tweak docstring for linear-scale.
David Thompson
2014-08-01
1
-3
/
+3
*
Add punctuation to docstrings in sly/joystick.scm.
David Thompson
2014-08-01
1
-7
/
+7
*
Add joystick module.
Jordan Russell
2014-08-01
2
-1
/
+180
*
Add optional start and step parameters to signal-count.
David Thompson
2014-07-22
1
-4
/
+5
*
Fix typos in signal-constant and signal-tap docstrings.
David Thompson
2014-07-22
1
-3
/
+3
*
Add signal-switch procedure.
David Thompson
2014-07-22
1
-0
/
+13
*
Integrate REPL module with game loop error hook.
David Thompson
2014-07-05
1
-3
/
+29
*
Add error handling hook to game loop.
David Thompson
2014-07-05
1
-7
/
+47
*
Ensure that agenda scheduling procedures return no value.
David Thompson
2014-07-05
1
-1
/
+2
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