| Commit message (Collapse) | Author | Age | Files | Lines |
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The big consequence of this change to the rest of the codebase is that
we can no longer use record destructuring when pattern matching, so I
had to rewrite every place where pattern matching was used. It was
probably a bad idea to expose the record type descriptors publicly in
the first place.
* sly/math/vector.scm: Reimplement everything in terms of an f64 packed
bytevector record type. Do not expose record type descriptors.
* sly/game.scm (run-game-loop): Convert viewport width/height to exact
numbers.
* sly/window.scm (open-window): Likewise.
* sly/input/mouse.scm (mouse-position): Rewrite pattern matching.
* sly/math/quaternion (make-quaternion, vector->quaternion): Likewise.
* sly/math/rect.scm (rect-clamp): Likewise.
* sly/math/transform.scm (translate!, translate, scale): Likewise.
* sly/render/mesh.scm (vertices-bytevector): Likewise.
* examples/mines/mines.scm: Likewise.
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* sly/window.scm (open-window): Initialize SDL2 and the window before
modifying it.
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* sly/window.scm (init-window): Set OpenGL version to 3.2, explicitly
set double buffering and vsync, and configure depth buffer size.
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Rather than, you know, ignoring it completely.
* sly/window.scm (open-window): Set the window to fullscreen mode, if
requested.
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This commit is massive and crazy and I'm not going to do the usual GNU
ChangeLog thing because it's just too much. Let's just be happy that
the port is completed!
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* sly/window.scm (open-window): Throw error when 'SDL:set-video-mode'
fails.
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* sly/window.scm (close-window): Remove mention of audio in docstring.
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* sly/transform.scm: Delete.
* sly/render/transform.scm: New file.
* Makefile.am (SOURCES): Add new file. Delete old one.
* sly/render/camera.scm: Use (sly math transform).
* sly/render/mesh.scm: Likewise.
* sly/render/renderer.scm: Likewise.
* sly/render/scene.scm: Likewise.
* sly/render/shader.scm: Likewise.
* sly/window.scm: Likewise.
* examples/simple.scm: Likewise.
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* .gitignore: Ignore '*.log' files.
* sly/vector.scm: Delete file.
* sly/math/vector.scm: New file.
* tests/math/vector.scm: New file.
* Makefile.am: Add new file and remove the old one.
* sly/font.scm: Remove import.
* sly/game.scm: Change import.
* sly/joystick.scm (make-directional-signal-raw, make-directional): Use
'vector2'.
* sly/keyboard.scm (key-directions): Use 'vector2'.
* sly/mesh.scm (vertices-bytevector): Use new vector procedures.
* sly/mouse.scm (mouse-position): Use 'vector2'.
* sly/quaternion.scm (axis-angle->quaternion, quaternion->vector,
vector->quaternion): Use new vector procedures.
* sly/rect.scm (rect-position, rect-top-right, rect-bottom-left,
rect-bottom-right, rect-center, rect-size): Use 'vector2'.
* sly/scene.scm (make-scene-node): Use 'vector2'.
* sly/shader.scm: Change import.
* sly/shape.scm (make-cube): Use new vector procedures.
* sly/sprite.scm (make-sprite): Use new vector procedures.
* sly/texture.scm (anchor-texture): Use 'vector2'.
* sly/transform.scm (transform-vector2): Use 'vector2'.
(translate, scale): Use new vector procedures.
* sly/transition.scm (guess-interpolator): Use new vector procedures.
* sly/window.scm (make-window, window-size, open-window): Use 'vector2'.
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* sly/camera.scm (camera-before-draw-handler,
camera-after-draw-handler): New procedures.
(make-camera): Add before-draw and after-draw keyword parameters.
(orthographic-camera): Use #:allow-other-keys.
(run-handler): New procedure.
(draw-camera): Enable/disable GL features before/after drawing and run
handlers.
* sly/window.scm (open-window): Remove calls to GL procedures.
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* sly/window.scm (open-window): Enable GL scissor test.
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* 2d/window.scm: Reset SDL video mode when video-resize is triggered.
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* 2d/window.scm (open-window): Enable cull-face and depth-test.
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Massive find/replace job.
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