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wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
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path:
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sly
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window.scm
Commit message (
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Author
Age
Files
Lines
*
math: Rewrite vector math library to use packed f64 bytevectors.
David Thompson
2016-02-27
1
-1
/
+2
*
window: Initialize SDL window before opening.
David Thompson
2016-02-05
1
-0
/
+2
*
window: Configure various OpenGL parameters.
David Thompson
2016-01-12
1
-1
/
+6
*
window: Respect fullscreen setting.
David Thompson
2016-01-12
1
-0
/
+1
*
Upgrade to SDL2!
David Thompson
2015-12-22
1
-32
/
+35
*
window: Throw an exception when SDL window cannot be opened.
David Thompson
2015-03-17
1
-1
/
+2
*
window: Fix outdated docstring.
David Thompson
2015-01-19
1
-1
/
+1
*
math: Move transform module to sly/math directory.
David Thompson
2014-11-08
1
-1
/
+1
*
Rewrite vector math module.
David Thompson
2014-10-01
1
-6
/
+5
*
camera: Add before/after draw handlers.
David Thompson
2014-09-06
1
-10
/
+1
*
Enable OpenGL scissor test.
David Thompson
2014-08-25
1
-0
/
+1
*
Reset video mode when window is resized.
David Thompson
2014-08-25
1
-3
/
+5
*
Enable GL face culling and depth test.
David Thompson
2014-08-25
1
-0
/
+2
*
Rename guile-2d to Sly!
David Thompson
2014-06-28
1
-0
/
+118