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* render: mesh: Clean up style a bit.David Thompson2015-11-091-15/+33
* render: shape: Fix make-cube.David Thompson2015-11-091-5/+7
* render: camera: Add 3d-camera procedure.David Thompson2015-11-091-1/+12
* render: Reimplement rendering engine using functional combinators.David Thompson2015-09-217-173/+220
* render: mesh: Tweak with-mesh to use null-mesh.David Thompson2015-09-091-1/+1
* render: mesh: Add custom record type printer.David Thompson2015-09-091-0/+9
* render: Add separate projection and model-view matrix stacks.David Thompson2015-09-092-22/+18
* render: Reimplement OpenGL state machine manager.David Thompson2015-08-263-228/+28
* Optimize matrix operations.David Thompson2015-08-252-4/+5
* render: model: Add model-scale.David Thompson2015-06-061-0/+6
* render: Add <scene> record type.David Thompson2015-06-063-50/+134
* render: context: Add with-render-context-excursion macro.David Thompson2015-06-061-1/+22
* render: context: Add framebuffer and viewport fields.David Thompson2015-06-061-1/+18
* render: framebuffer: Tweak interface.David Thompson2015-06-061-7/+8
* render: camera: Add null-viewport.David Thompson2015-06-061-0/+3
* render: Bypass texture rendering when a model uses the null texture.David Thompson2015-06-062-1/+2
* render: texture: Add texture-null? procedure.David Thompson2015-06-061-0/+5
* render: model: Add null-model.David Thompson2015-04-051-2/+15
* render: model: Prefix procedures with 'model-'.David Thompson2015-04-051-9/+14
* render: context: Rewrite transform stack.David Thompson2015-03-122-25/+53
* render: context: Use GL parameters.David Thompson2015-03-111-54/+34
* render: shader: Add null-shader-program.David Thompson2015-03-111-1/+3
* render: texture: Ensure 2D textures are enabled when applying texture.David Thompson2015-03-111-1/+3
* render: utils: Add apply-depth-test.David Thompson2015-03-111-1/+7
* render: utils: Improve apply-blend-mode.David Thompson2015-03-111-3/+8
* render: context: Add GL parameter type.David Thompson2015-03-111-0/+18
* render: utils: Remove generic draw method.David Thompson2015-03-111-5/+1
* render: Remove shader argument from sprite and label constructors.David Thompson2015-03-092-15/+7
* render: Merge <group> into <model>.David Thompson2015-03-092-166/+93
* render: mesh: Add null-mesh.David Thompson2015-03-082-1/+3
* render: texture: Add null-texture.David Thompson2015-03-082-1/+4
* render: mesh: Rewrite constructors and expose vertex buffers.David Thompson2015-01-264-116/+143
* render: mesh: Generalize <mesh> type to support streaming data.David Thompson2015-01-261-41/+74
* render: mesh: Support streaming vertex buffers.David Thompson2015-01-261-3/+6
* render: mesh: Add data field.David Thompson2015-01-261-7/+9
* render: context: Reset state after rendering.David Thompson2015-01-261-1/+3
* render: tileset: Add tileset-invert-index.David Thompson2015-01-241-1/+11
* render: tileset: Add rows and columns fields.David Thompson2015-01-241-14/+20
* render: Add tile-map module.David Thompson2015-01-191-0/+129
* render: texture: Export texture-parent.David Thompson2015-01-191-0/+1
* render: tileset: Fix compilation warning.David Thompson2015-01-191-0/+1
* render: tileset: Use custom record type printer.David Thompson2015-01-191-0/+11
* render: tileset: Add texture field.David Thompson2015-01-191-8/+7
* render: tileset: Fix split-texture again.David Thompson2015-01-181-2/+2
* render: tileset: Fix column calculation.David Thompson2015-01-181-1/+1
* framebuffer: Fix syntax problem in 'with-framebuffer'.David Thompson2015-01-121-2/+2
* render: sprite: Remove make-animated-sprite.David Thompson2014-12-061-23/+1
* render: group: Properly reset render context before rendering.David Thompson2014-12-061-8/+9
* render: sprite: Floor anchor coordinates to prevent fuzzy images.David Thompson2014-12-061-2/+2
* render: group: Work on groups, not lists of children.David Thompson2014-11-301-6/+14