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sly
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wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
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sly
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render
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Author
Age
Files
Lines
*
render: mesh: Clean up style a bit.
David Thompson
2015-11-09
1
-15
/
+33
*
render: shape: Fix make-cube.
David Thompson
2015-11-09
1
-5
/
+7
*
render: camera: Add 3d-camera procedure.
David Thompson
2015-11-09
1
-1
/
+12
*
render: Reimplement rendering engine using functional combinators.
David Thompson
2015-09-21
7
-173
/
+220
*
render: mesh: Tweak with-mesh to use null-mesh.
David Thompson
2015-09-09
1
-1
/
+1
*
render: mesh: Add custom record type printer.
David Thompson
2015-09-09
1
-0
/
+9
*
render: Add separate projection and model-view matrix stacks.
David Thompson
2015-09-09
2
-22
/
+18
*
render: Reimplement OpenGL state machine manager.
David Thompson
2015-08-26
3
-228
/
+28
*
Optimize matrix operations.
David Thompson
2015-08-25
2
-4
/
+5
*
render: model: Add model-scale.
David Thompson
2015-06-06
1
-0
/
+6
*
render: Add <scene> record type.
David Thompson
2015-06-06
3
-50
/
+134
*
render: context: Add with-render-context-excursion macro.
David Thompson
2015-06-06
1
-1
/
+22
*
render: context: Add framebuffer and viewport fields.
David Thompson
2015-06-06
1
-1
/
+18
*
render: framebuffer: Tweak interface.
David Thompson
2015-06-06
1
-7
/
+8
*
render: camera: Add null-viewport.
David Thompson
2015-06-06
1
-0
/
+3
*
render: Bypass texture rendering when a model uses the null texture.
David Thompson
2015-06-06
2
-1
/
+2
*
render: texture: Add texture-null? procedure.
David Thompson
2015-06-06
1
-0
/
+5
*
render: model: Add null-model.
David Thompson
2015-04-05
1
-2
/
+15
*
render: model: Prefix procedures with 'model-'.
David Thompson
2015-04-05
1
-9
/
+14
*
render: context: Rewrite transform stack.
David Thompson
2015-03-12
2
-25
/
+53
*
render: context: Use GL parameters.
David Thompson
2015-03-11
1
-54
/
+34
*
render: shader: Add null-shader-program.
David Thompson
2015-03-11
1
-1
/
+3
*
render: texture: Ensure 2D textures are enabled when applying texture.
David Thompson
2015-03-11
1
-1
/
+3
*
render: utils: Add apply-depth-test.
David Thompson
2015-03-11
1
-1
/
+7
*
render: utils: Improve apply-blend-mode.
David Thompson
2015-03-11
1
-3
/
+8
*
render: context: Add GL parameter type.
David Thompson
2015-03-11
1
-0
/
+18
*
render: utils: Remove generic draw method.
David Thompson
2015-03-11
1
-5
/
+1
*
render: Remove shader argument from sprite and label constructors.
David Thompson
2015-03-09
2
-15
/
+7
*
render: Merge <group> into <model>.
David Thompson
2015-03-09
2
-166
/
+93
*
render: mesh: Add null-mesh.
David Thompson
2015-03-08
2
-1
/
+3
*
render: texture: Add null-texture.
David Thompson
2015-03-08
2
-1
/
+4
*
render: mesh: Rewrite constructors and expose vertex buffers.
David Thompson
2015-01-26
4
-116
/
+143
*
render: mesh: Generalize <mesh> type to support streaming data.
David Thompson
2015-01-26
1
-41
/
+74
*
render: mesh: Support streaming vertex buffers.
David Thompson
2015-01-26
1
-3
/
+6
*
render: mesh: Add data field.
David Thompson
2015-01-26
1
-7
/
+9
*
render: context: Reset state after rendering.
David Thompson
2015-01-26
1
-1
/
+3
*
render: tileset: Add tileset-invert-index.
David Thompson
2015-01-24
1
-1
/
+11
*
render: tileset: Add rows and columns fields.
David Thompson
2015-01-24
1
-14
/
+20
*
render: Add tile-map module.
David Thompson
2015-01-19
1
-0
/
+129
*
render: texture: Export texture-parent.
David Thompson
2015-01-19
1
-0
/
+1
*
render: tileset: Fix compilation warning.
David Thompson
2015-01-19
1
-0
/
+1
*
render: tileset: Use custom record type printer.
David Thompson
2015-01-19
1
-0
/
+11
*
render: tileset: Add texture field.
David Thompson
2015-01-19
1
-8
/
+7
*
render: tileset: Fix split-texture again.
David Thompson
2015-01-18
1
-2
/
+2
*
render: tileset: Fix column calculation.
David Thompson
2015-01-18
1
-1
/
+1
*
framebuffer: Fix syntax problem in 'with-framebuffer'.
David Thompson
2015-01-12
1
-2
/
+2
*
render: sprite: Remove make-animated-sprite.
David Thompson
2014-12-06
1
-23
/
+1
*
render: group: Properly reset render context before rendering.
David Thompson
2014-12-06
1
-8
/
+9
*
render: sprite: Floor anchor coordinates to prevent fuzzy images.
David Thompson
2014-12-06
1
-2
/
+2
*
render: group: Work on groups, not lists of children.
David Thompson
2014-11-30
1
-6
/
+14
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