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wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
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sly
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render
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Author
Age
Files
Lines
*
render: sprite-batch: Clean up sprite-batch-add!
David Thompson
2016-02-27
1
-105
/
+63
*
render: sprite-batch: Implement in terms of a mesh.
David Thompson
2016-02-23
1
-16
/
+5
*
render: vbo: Use cached buffer length when computing index length.
David Thompson
2016-02-23
1
-1
/
+1
*
render: texture: Remove unused texture vertex code.
David Thompson
2016-02-23
1
-50
/
+5
*
Use a single foreign object guardian.
David Thompson
2016-02-15
3
-38
/
+37
*
Remove dead modules.
David Thompson
2016-02-11
2
-285
/
+0
*
render: framebuffer: Use the null texture within the null framebuffer.
David Thompson
2016-02-10
1
-1
/
+2
*
render: framebuffer: Add framebuffer-null?
David Thompson
2016-02-10
1
-0
/
+5
*
render: font: Remove unused module imports.
David Thompson
2016-02-05
1
-2
/
+0
*
render: font: Add docstring for enable-fonts.
David Thompson
2016-02-05
1
-3
/
+4
*
sprite: Add null-sprite.
David Thompson
2016-01-24
1
-0
/
+4
*
render: font: Add support for non-blended font rendering.
David Thompson
2016-01-12
1
-4
/
+8
*
render: sprite-batch: Unbind VAO *before* mapping buffers.
David Thompson
2016-01-02
1
-27
/
+29
*
render: Add sprite batch.
David Thompson
2016-01-01
1
-0
/
+259
*
render: mesh: Add support for streaming vertex buffers.
David Thompson
2016-01-01
1
-13
/
+56
*
Upgrade to SDL2!
David Thompson
2015-12-22
2
-57
/
+50
*
render: shader: Rename <shader-program> to <shader>.
David Thompson
2015-11-15
2
-144
/
+122
*
render: shader: Remove 'attributes' field.
David Thompson
2015-11-14
1
-32
/
+26
*
config: Fix data directory.
David Thompson
2015-11-12
2
-5
/
+3
*
render: mesh: Clean up style a bit.
David Thompson
2015-11-09
1
-15
/
+33
*
render: shape: Fix make-cube.
David Thompson
2015-11-09
1
-5
/
+7
*
render: camera: Add 3d-camera procedure.
David Thompson
2015-11-09
1
-1
/
+12
*
render: Reimplement rendering engine using functional combinators.
David Thompson
2015-09-21
7
-173
/
+220
*
render: mesh: Tweak with-mesh to use null-mesh.
David Thompson
2015-09-09
1
-1
/
+1
*
render: mesh: Add custom record type printer.
David Thompson
2015-09-09
1
-0
/
+9
*
render: Add separate projection and model-view matrix stacks.
David Thompson
2015-09-09
2
-22
/
+18
*
render: Reimplement OpenGL state machine manager.
David Thompson
2015-08-26
3
-228
/
+28
*
Optimize matrix operations.
David Thompson
2015-08-25
2
-4
/
+5
*
render: model: Add model-scale.
David Thompson
2015-06-06
1
-0
/
+6
*
render: Add <scene> record type.
David Thompson
2015-06-06
3
-50
/
+134
*
render: context: Add with-render-context-excursion macro.
David Thompson
2015-06-06
1
-1
/
+22
*
render: context: Add framebuffer and viewport fields.
David Thompson
2015-06-06
1
-1
/
+18
*
render: framebuffer: Tweak interface.
David Thompson
2015-06-06
1
-7
/
+8
*
render: camera: Add null-viewport.
David Thompson
2015-06-06
1
-0
/
+3
*
render: Bypass texture rendering when a model uses the null texture.
David Thompson
2015-06-06
2
-1
/
+2
*
render: texture: Add texture-null? procedure.
David Thompson
2015-06-06
1
-0
/
+5
*
render: model: Add null-model.
David Thompson
2015-04-05
1
-2
/
+15
*
render: model: Prefix procedures with 'model-'.
David Thompson
2015-04-05
1
-9
/
+14
*
render: context: Rewrite transform stack.
David Thompson
2015-03-12
2
-25
/
+53
*
render: context: Use GL parameters.
David Thompson
2015-03-11
1
-54
/
+34
*
render: shader: Add null-shader-program.
David Thompson
2015-03-11
1
-1
/
+3
*
render: texture: Ensure 2D textures are enabled when applying texture.
David Thompson
2015-03-11
1
-1
/
+3
*
render: utils: Add apply-depth-test.
David Thompson
2015-03-11
1
-1
/
+7
*
render: utils: Improve apply-blend-mode.
David Thompson
2015-03-11
1
-3
/
+8
*
render: context: Add GL parameter type.
David Thompson
2015-03-11
1
-0
/
+18
*
render: utils: Remove generic draw method.
David Thompson
2015-03-11
1
-5
/
+1
*
render: Remove shader argument from sprite and label constructors.
David Thompson
2015-03-09
2
-15
/
+7
*
render: Merge <group> into <model>.
David Thompson
2015-03-09
2
-166
/
+93
*
render: mesh: Add null-mesh.
David Thompson
2015-03-08
2
-1
/
+3
*
render: texture: Add null-texture.
David Thompson
2015-03-08
2
-1
/
+4
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