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* render: mesh: Add null-mesh.David Thompson2015-03-082-1/+3
* render: texture: Add null-texture.David Thompson2015-03-082-1/+4
* render: mesh: Rewrite constructors and expose vertex buffers.David Thompson2015-01-264-116/+143
* render: mesh: Generalize <mesh> type to support streaming data.David Thompson2015-01-261-41/+74
* render: mesh: Support streaming vertex buffers.David Thompson2015-01-261-3/+6
* render: mesh: Add data field.David Thompson2015-01-261-7/+9
* render: context: Reset state after rendering.David Thompson2015-01-261-1/+3
* render: tileset: Add tileset-invert-index.David Thompson2015-01-241-1/+11
* render: tileset: Add rows and columns fields.David Thompson2015-01-241-14/+20
* render: Add tile-map module.David Thompson2015-01-191-0/+129
* render: texture: Export texture-parent.David Thompson2015-01-191-0/+1
* render: tileset: Fix compilation warning.David Thompson2015-01-191-0/+1
* render: tileset: Use custom record type printer.David Thompson2015-01-191-0/+11
* render: tileset: Add texture field.David Thompson2015-01-191-8/+7
* render: tileset: Fix split-texture again.David Thompson2015-01-181-2/+2
* render: tileset: Fix column calculation.David Thompson2015-01-181-1/+1
* framebuffer: Fix syntax problem in 'with-framebuffer'.David Thompson2015-01-121-2/+2
* render: sprite: Remove make-animated-sprite.David Thompson2014-12-061-23/+1
* render: group: Properly reset render context before rendering.David Thompson2014-12-061-8/+9
* render: sprite: Floor anchor coordinates to prevent fuzzy images.David Thompson2014-12-061-2/+2
* render: group: Work on groups, not lists of children.David Thompson2014-11-301-6/+14
* render: sprite: Alias make-sprite to sprite.David Thompson2014-11-301-2/+3
* render: Prefix group and model procedures.David Thompson2014-11-302-7/+7
* render: group: Make context optional when drawing.David Thompson2014-11-301-10/+12
* render: texture: Reverse top/bottom in anchor-texture.David Thompson2014-11-301-6/+6
* render: sprite: Turn off depth test by default.David Thompson2014-11-301-1/+2
* render: font: Alias 'make-label' to 'label'.David Thompson2014-11-301-3/+5
* render: mesh: Add a finalizer to reclaim memory used by OpenGL.David Thompson2014-11-301-6/+18
* render: texture: Factorize bytevector to texture conversion.David Thompson2014-11-302-39/+21
* render: texture: Remove unneeded protection from texture guardian.David Thompson2014-11-301-4/+1
* render: camera: Fix orthographic camera such that the y-axis points up.David Thompson2014-11-301-1/+1
* render: Rename vertex-array to mesh.David Thompson2014-11-297-307/+258
* render: color: Add transparency.David Thompson2014-11-291-1/+6
* render: Delete renderer module.David Thompson2014-11-291-128/+0
* render: Delete scene module.David Thompson2014-11-291-91/+0
* render: Define mesh in terms of model.David Thompson2014-11-291-25/+4
* render: Add transform stack to render context.David Thompson2014-11-291-5/+29
* render: Add group and model modules.David Thompson2014-11-292-0/+252
* render: Draw methods now accept a 'transform' parameter.David Thompson2014-11-233-11/+3
* scene: Drawable objects are now leaf nodes of the graph.David Thompson2014-11-231-17/+13
* scene: Remove code that should never have been committed.David Thompson2014-11-231-26/+0
* render: Reuse some transforms for each render call.David Thompson2014-11-221-30/+44
* render: Enable render context reuse when rendering scene graphs.David Thompson2014-11-222-8/+7
* render: Add camera list back to renderer.David Thompson2014-11-222-12/+17
* render: Enable blending in render context.David Thompson2014-11-101-1/+3
* render: Move font module to sly/render directory.David Thompson2014-11-081-0/+122
* render: Move color module to sly/render directory.David Thompson2014-11-087-6/+177
* math: Move rect module to sly/math directory.David Thompson2014-11-081-1/+1
* math: Move transform module to sly/math directory.David Thompson2014-11-085-5/+5
* render: Move scene module to sly/render directory.David Thompson2014-11-081-0/+121