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* Update animation example.David Thompson2014-01-101-14/+7
| | | | * 2d/examples/animation.scm: Updated.
* Update some of the example programs to use the new API.David Thompson2014-01-105-69/+55
| | | | | | | | | | | | * 2d/examples/common.scm: New file. * 2d/examples/coroutine.scm: Updated. * 2d/examples/font.scm: Updated. * 2d/examples/simple.scm: Updated. * 2d/examples/tilemap.scm: Updated.
* Start working on pong example.David Thompson2013-12-023-0/+82
| | | | Doesn't work yet. Just committing what I have so far.
* Use signal-fold in example.David Thompson2013-12-021-7/+6
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* Update example.David Thompson2013-12-011-14/+15
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* Update example.David Thompson2013-12-011-23/+43
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* Add temporary rewrite-test example.David Thompson2013-11-301-0/+32
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* Update examples.David Thompson2013-11-048-8/+0
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* Update examples to use new scene/stage system.David Thompson2013-11-038-104/+122
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* Revert "Export scene type tag."David Thompson2013-11-031-8/+9
| | | | This reverts commit d1ecb21fca03cdd0e9360a4f1b88c7e05a9354e2.
* Export scene type tag.David Thompson2013-11-031-9/+8
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* Update action and animation example to use new stage variables.David Thompson2013-10-302-11/+7
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* Update font demo.David Thompson2013-10-231-8/+12
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* Update coroutine demo.David Thompson2013-10-231-15/+17
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* Update actions example.David Thompson2013-10-231-13/+16
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* Update animation demo.David Thompson2013-10-231-8/+14
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* Fix broken examples due to a renamed image file. :(David Thompson2013-10-023-3/+3
| | | | Sorry to everyone that downloaded 0.1 and was annoyed!
* Change an example graphic and add credits.David Thompson2013-09-276-1/+11
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* Add comment.David Thompson2013-09-061-0/+2
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* Add example that shows off multiple scenes.David Thompson2013-09-061-0/+55
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* Update the rest of the examples to use the new declarative game stuff.David Thompson2013-09-066-194/+141
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* Update simple example.David Thompson2013-09-061-19/+9
| | | | I am loving how few lines it takes to create a running application.
* Update simple demo to use a game object.David Thompson2013-09-061-1/+1
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* Add a *running* flag to the game loop.David Thompson2013-09-061-20/+10
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* Rename apply-color to use-color.David Thompson2013-08-271-1/+1
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* Replace old vector module with new vector2 module.David Thompson2013-08-277-38/+40
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* Update tilemap example.David Thompson2013-08-261-16/+19
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* Update action example.David Thompson2013-08-211-18/+10
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* Update font example.David Thompson2013-08-181-13/+7
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* Update font example.David Thompson2013-08-181-2/+14
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* Update font example.David Thompson2013-08-171-8/+4
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* Create a font example.David Thompson2013-08-172-0/+38
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* Remove commented code from example.David Thompson2013-08-171-4/+0
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* Fix example.David Thompson2013-08-171-2/+4
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* Update examples.David Thompson2013-08-156-51/+44
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* Add action example.David Thompson2013-07-291-0/+57
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* Update examples.David Thompson2013-07-285-12/+12
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* Update examples.David Thompson2013-07-225-24/+17
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* Update simple demo.David Thompson2013-07-211-2/+6
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* Update examples to reflect changes in keyboard events.David Thompson2013-07-215-15/+6
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* Add animation example.David Thompson2013-07-172-0/+46
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* Use predefined tile layer in tilemap example.David Thompson2013-07-171-3/+3
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* Use init-2d in all examples.David Thompson2013-07-174-0/+7
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* Update coroutine example.David Thompson2013-07-171-5/+7
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* Add coroutine example.David Thompson2013-07-151-0/+46
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* Display some random tiles in the tilemap demo.David Thompson2013-07-061-25/+28
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* Update particle demo to use new sprite batching functionality.David Thompson2013-07-061-5/+4
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* Update demos to use new sprite-batch-draw procedure.David Thompson2013-07-062-14/+6
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* Change sprite-batch-draw parameter list to use optional keyword arguments.David Thompson2013-07-061-7/+7
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* Add tile map example.David Thompson2013-07-061-0/+106
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