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* Remove example font from Makefile.am.David Thompson2014-02-171-3/+0
| | | | * examples/Makefile.am (fontdir, font_DATA): Delete them.
* Remove sprite batch from tilemap example.David Thompson2014-02-161-7/+5
| | | | * examples/tilemap.scm: Remove references to sprite batches.
* Rewrite font module.David Thompson2014-02-163-10/+42
| | | | | | | | | | | | | | FTGL has been dropped in favor of SDL_ttf. * 2d/font: Rewrite everything! * 2d/wrappers/ftgl.scm: Delete it. * configure.ac: Check for SDL_ttf. * data/Makefile.am (shaders_DATA): Add font shaders. * data/shaders/font-fragment.glsl: New shader. * data/shaders/font-vertex.glsl: New shader. * examples/font.scm: Rewrite font example. * examples/fonts/AUTHORS: Delete it. * examples/fonts/Boxy-Bold.ttf: Delete it.
* Remove sprite batch from particles example.David Thompson2014-02-161-8/+6
| | | | | | | This slows down the demo considerably, but sprite batches need to be rewritten in order to be actually performant and of real value. * examples/particle.scm (batch): Delete it.
* Print FPS to stdout in examples.David Thompson2014-02-151-1/+9
| | | | * examples/common.scm: Use (2d fps) module.
* Remove AUTOMAKE_OPTIONS from examples/Makefile.am.David Thompson2014-02-111-2/+0
| | | | * examples/Makefile.am (AUTOMAKE_OPTIONS): Remove it.
* Add examples Makefile.David Thompson2014-02-091-0/+27
| | | | | | * Makefile.am (SUBDIRS): Add 'examples'. * configure.ac (AC_CONFIG_FILES): Add 'examples/Makefile'. * examples/Makefile.am: New file.
* Add shader module.David Thompson2014-02-093-0/+53
| | | | | | | | * 2d/shader.scm: New module. * Makefile.am: Add 2d/shader.scm to SOURCES. * examples/shader.scm: New example. * examples/shaders/fragment-shader.glsl: New shader. * examples/shaders/vertex-shader.glsl: New shader.
* Add new coroutine macro.David Thompson2014-02-061-11/+9
| | | | | | | | * 2d/coroutine.scm (call-with-coroutine): New name for coroutine. (coroutine): New macro. (colambda, codefine, codefine*): Use call-with-coroutine. * examples/coroutine.scm: Use coroutine macro. * README.org: Update coroutine and agenda examples.
* Remove dynamic scoping of agendas.David Thompson2014-02-062-4/+4
| | | | | | | | | | | | | | | | * 2d/agenda.scm: (*global-agenda*, current-agenda, with-agenda): Delete. (agenda?, agenda-time): Export. (schedule-every, schedule-each): Rename schedule-every to schedule-each. (schedule-next): Delete. * 2d/game.scm: (game-agenda): New variable. (update): Tick game-agenda. * 2d/repl.scm: Use new agenda API. * 2d/sprite.scm: Use new agenda API. * 2d/time.scm: (time-every, time-each, time-delay): Change signature and use new agenda API. * examples/coroutine.scm: Use new agenda API. * examples/particles.scm: Use new agenda API.
* Close example programs when window is closed.David Thompson2014-01-261-0/+4
| | | | * examples/common.scm: Add window close hook.
* Remove obsolete examples.David Thompson2014-01-204-233/+0
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* Update example image authors file.David Thompson2014-01-202-3/+5
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* Fix coroutine example to actually use coroutines.David Thompson2014-01-131-7/+11
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* Update particle example.David Thompson2014-01-121-38/+25
| | | | * examples/particles.scm: Update example.
* Remove ghost sprite.David Thompson2014-01-121-0/+0
| | | | * examples/images/ghost.png: Delete it.
* Add example sprite.David Thompson2014-01-111-0/+0
| | | | * examples/images/p1_front.png: New sprite.
* Update animation example.David Thompson2014-01-101-14/+7
| | | | * 2d/examples/animation.scm: Updated.
* Update some of the example programs to use the new API.David Thompson2014-01-105-69/+55
| | | | | | | | | | | | * 2d/examples/common.scm: New file. * 2d/examples/coroutine.scm: Updated. * 2d/examples/font.scm: Updated. * 2d/examples/simple.scm: Updated. * 2d/examples/tilemap.scm: Updated.
* Start working on pong example.David Thompson2013-12-023-0/+82
| | | | Doesn't work yet. Just committing what I have so far.
* Use signal-fold in example.David Thompson2013-12-021-7/+6
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* Update example.David Thompson2013-12-011-14/+15
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* Update example.David Thompson2013-12-011-23/+43
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* Add temporary rewrite-test example.David Thompson2013-11-301-0/+32
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* Update examples.David Thompson2013-11-048-8/+0
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* Update examples to use new scene/stage system.David Thompson2013-11-038-104/+122
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* Revert "Export scene type tag."David Thompson2013-11-031-8/+9
| | | | This reverts commit d1ecb21fca03cdd0e9360a4f1b88c7e05a9354e2.
* Export scene type tag.David Thompson2013-11-031-9/+8
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* Update action and animation example to use new stage variables.David Thompson2013-10-302-11/+7
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* Update font demo.David Thompson2013-10-231-8/+12
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* Update coroutine demo.David Thompson2013-10-231-15/+17
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* Update actions example.David Thompson2013-10-231-13/+16
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* Update animation demo.David Thompson2013-10-231-8/+14
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* Fix broken examples due to a renamed image file. :(David Thompson2013-10-023-3/+3
| | | | Sorry to everyone that downloaded 0.1 and was annoyed!
* Change an example graphic and add credits.David Thompson2013-09-276-1/+11
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* Add comment.David Thompson2013-09-061-0/+2
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* Add example that shows off multiple scenes.David Thompson2013-09-061-0/+55
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* Update the rest of the examples to use the new declarative game stuff.David Thompson2013-09-066-194/+141
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* Update simple example.David Thompson2013-09-061-19/+9
| | | | I am loving how few lines it takes to create a running application.
* Update simple demo to use a game object.David Thompson2013-09-061-1/+1
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* Add a *running* flag to the game loop.David Thompson2013-09-061-20/+10
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* Rename apply-color to use-color.David Thompson2013-08-271-1/+1
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* Replace old vector module with new vector2 module.David Thompson2013-08-277-38/+40
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* Update tilemap example.David Thompson2013-08-261-16/+19
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* Update action example.David Thompson2013-08-211-18/+10
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* Update font example.David Thompson2013-08-181-13/+7
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* Update font example.David Thompson2013-08-181-2/+14
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* Update font example.David Thompson2013-08-171-8/+4
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* Create a font example.David Thompson2013-08-172-0/+38
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* Remove commented code from example.David Thompson2013-08-171-4/+0
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