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sly
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wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
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examples
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Author
Age
Files
Lines
*
examples: Delete transition example.
David Thompson
2014-11-30
1
-45
/
+0
*
examples: Update joystick example.
David Thompson
2014-11-30
1
-45
/
+42
*
examples: Update font example.
David Thompson
2014-11-30
1
-15
/
+26
*
examples: Delete coroutine example.
David Thompson
2014-11-30
1
-56
/
+0
*
examples: Update a few example programs.
David Thompson
2014-11-30
4
-73
/
+90
*
examples: Update 2048.
David Thompson
2014-11-30
1
-27
/
+29
*
examples: Update 2048.
David Thompson
2014-11-30
1
-129
/
+97
*
render: Move font module to sly/render directory.
David Thompson
2014-11-08
2
-2
/
+2
*
render: Move color module to sly/render directory.
David Thompson
2014-11-08
4
-4
/
+4
*
input: Move joystick module to sly/input directory.
David Thompson
2014-11-08
1
-1
/
+1
*
input: Move mouse module to sly/input directory.
David Thompson
2014-11-08
1
-1
/
+1
*
input: Move keyboard module to sly/input directory.
David Thompson
2014-11-08
2
-2
/
+2
*
math: Move rect module to sly/math directory.
David Thompson
2014-11-08
1
-1
/
+1
*
math: Move transform module to sly/math directory.
David Thompson
2014-11-08
1
-1
/
+1
*
render: Move scene module to sly/render directory.
David Thompson
2014-11-08
2
-2
/
+2
*
render: Move tileset module to sly/render directory.
David Thompson
2014-11-08
2
-2
/
+2
*
render: Move sprite module to sly/render directory.
David Thompson
2014-11-07
8
-8
/
+8
*
render: Move texture module to sly/render directory.
David Thompson
2014-11-07
5
-5
/
+5
*
Rename (sly helpers) module to (sly utils).
David Thompson
2014-11-07
1
-1
/
+1
*
examples: Update 2048.
David Thompson
2014-09-22
1
-109
/
+109
*
examples: Update simple example.
David Thompson
2014-09-22
1
-6
/
+24
*
examples: Update tilemap example.
David Thompson
2014-09-10
1
-52
/
+54
*
examples: Update scene-graph example.
David Thompson
2014-09-07
1
-58
/
+62
*
examples: Add crate texture.
David Thompson
2014-09-06
1
-0
/
+0
*
examples: Update scene graph example.
David Thompson
2014-09-06
1
-54
/
+74
*
Update scene graph example.
David Thompson
2014-08-25
1
-28
/
+57
*
Add scene graph example.
David Thompson
2014-08-25
1
-0
/
+128
*
Use a single default shader for all meshes.
David Thompson
2014-08-25
1
-1
/
+0
*
2048: Make it more convenient to run within Emacs.
David Thompson
2014-08-09
1
-0
/
+4
*
Add joystick module.
Jordan Russell
2014-08-01
1
-0
/
+102
*
Add copyright information for Jordan Russel.
David Thompson
2014-07-03
1
-0
/
+1
*
2048: Fix board-win? and improve board-insert.
Jordan Russell
2014-07-03
1
-12
/
+12
*
Add transition example.
David Thompson
2014-07-02
1
-0
/
+45
*
Rename guile-2d to Sly!
David Thompson
2014-06-28
8
-67
/
+67
*
Replace vector2 module with a more generic vector module.
David Thompson
2014-06-07
7
-49
/
+46
*
s/guile-2048/2048/
David Thompson
2014-05-21
2
-1
/
+1
*
Make sprites immutable.
David Thompson
2014-05-07
2
-10
/
+15
*
Add current-agenda parameter.
David Thompson
2014-05-04
4
-8
/
+8
*
Rename game loop procedures and remove parameter.
David Thompson
2014-04-24
8
-10
/
+10
*
Rename example file.
David Thompson
2014-03-31
1
-0
/
+0
*
Add 2048 clone example.
David Thompson
2014-03-31
2
-0
/
+482
*
Don't load font shaders upon importing (2d font) module.
David Thompson
2014-03-29
1
-0
/
+2
*
Don't load sprite shaders upon importing (2d sprite) module.
David Thompson
2014-03-29
1
-0
/
+3
*
Don't open window upon importing the (2d window) module.
David Thompson
2014-03-29
1
-0
/
+1
*
Don't start the REPL server upon importing (2d repl).
David Thompson
2014-03-10
1
-0
/
+2
*
Change license to GPLv3+.
David Thompson
2014-03-08
8
-1
/
+136
*
Update font example.
David Thompson
2014-03-08
1
-19
/
+5
*
Integrate cooperative REPL server.
David Thompson
2014-03-08
1
-4
/
+2
*
Remove shader example.
David Thompson
2014-02-17
4
-59
/
+0
*
Add missing example module.
David Thompson
2014-02-17
1
-0
/
+1
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