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* examples: Delete scene graph example.David Thompson2014-11-301-181/+0
* examples: Delete transition example.David Thompson2014-11-301-45/+0
* examples: Update joystick example.David Thompson2014-11-301-45/+42
* examples: Update font example.David Thompson2014-11-301-15/+26
* examples: Delete coroutine example.David Thompson2014-11-301-56/+0
* examples: Update a few example programs.David Thompson2014-11-304-73/+90
* examples: Update 2048.David Thompson2014-11-301-27/+29
* examples: Update 2048.David Thompson2014-11-301-129/+97
* render: Move font module to sly/render directory.David Thompson2014-11-082-2/+2
* render: Move color module to sly/render directory.David Thompson2014-11-084-4/+4
* input: Move joystick module to sly/input directory.David Thompson2014-11-081-1/+1
* input: Move mouse module to sly/input directory.David Thompson2014-11-081-1/+1
* input: Move keyboard module to sly/input directory.David Thompson2014-11-082-2/+2
* math: Move rect module to sly/math directory.David Thompson2014-11-081-1/+1
* math: Move transform module to sly/math directory.David Thompson2014-11-081-1/+1
* render: Move scene module to sly/render directory.David Thompson2014-11-082-2/+2
* render: Move tileset module to sly/render directory.David Thompson2014-11-082-2/+2
* render: Move sprite module to sly/render directory.David Thompson2014-11-078-8/+8
* render: Move texture module to sly/render directory.David Thompson2014-11-075-5/+5
* Rename (sly helpers) module to (sly utils).David Thompson2014-11-071-1/+1
* examples: Update 2048.David Thompson2014-09-221-109/+109
* examples: Update simple example.David Thompson2014-09-221-6/+24
* examples: Update tilemap example.David Thompson2014-09-101-52/+54
* examples: Update scene-graph example.David Thompson2014-09-071-58/+62
* examples: Add crate texture.David Thompson2014-09-061-0/+0
* examples: Update scene graph example.David Thompson2014-09-061-54/+74
* Update scene graph example.David Thompson2014-08-251-28/+57
* Add scene graph example.David Thompson2014-08-251-0/+128
* Use a single default shader for all meshes.David Thompson2014-08-251-1/+0
* 2048: Make it more convenient to run within Emacs.David Thompson2014-08-091-0/+4
* Add joystick module.Jordan Russell2014-08-011-0/+102
* Add copyright information for Jordan Russel.David Thompson2014-07-031-0/+1
* 2048: Fix board-win? and improve board-insert.Jordan Russell2014-07-031-12/+12
* Add transition example.David Thompson2014-07-021-0/+45
* Rename guile-2d to Sly!David Thompson2014-06-288-67/+67
* Replace vector2 module with a more generic vector module.David Thompson2014-06-077-49/+46
* s/guile-2048/2048/David Thompson2014-05-212-1/+1
* Make sprites immutable.David Thompson2014-05-072-10/+15
* Add current-agenda parameter.David Thompson2014-05-044-8/+8
* Rename game loop procedures and remove parameter.David Thompson2014-04-248-10/+10
* Rename example file.David Thompson2014-03-311-0/+0
* Add 2048 clone example.David Thompson2014-03-312-0/+482
* Don't load font shaders upon importing (2d font) module.David Thompson2014-03-291-0/+2
* Don't load sprite shaders upon importing (2d sprite) module.David Thompson2014-03-291-0/+3
* Don't open window upon importing the (2d window) module.David Thompson2014-03-291-0/+1
* Don't start the REPL server upon importing (2d repl).David Thompson2014-03-101-0/+2
* Change license to GPLv3+.David Thompson2014-03-088-1/+136
* Update font example.David Thompson2014-03-081-19/+5
* Integrate cooperative REPL server.David Thompson2014-03-081-4/+2
* Remove shader example.David Thompson2014-02-174-59/+0