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Functional reactive game engine for Guile - failed experiment
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examples
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*
Use predefined tile layer in tilemap example.
David Thompson
2013-07-17
1
-3
/
+3
*
Use init-2d in all examples.
David Thompson
2013-07-17
4
-0
/
+7
*
Update coroutine example.
David Thompson
2013-07-17
1
-5
/
+7
*
Add coroutine example.
David Thompson
2013-07-15
1
-0
/
+46
*
Display some random tiles in the tilemap demo.
David Thompson
2013-07-06
1
-25
/
+28
*
Update particle demo to use new sprite batching functionality.
David Thompson
2013-07-06
1
-5
/
+4
*
Update demos to use new sprite-batch-draw procedure.
David Thompson
2013-07-06
2
-14
/
+6
*
Change sprite-batch-draw parameter list to use optional keyword arguments.
David Thompson
2013-07-06
1
-7
/
+7
*
Add tile map example.
David Thompson
2013-07-06
1
-0
/
+106
*
Fix indenting.
David Thompson
2013-07-06
1
-1
/
+1
*
Reorganize examples.
David Thompson
2013-07-06
7
-4
/
+3
*
Update particles example to use sprite batching.
David Thompson
2013-06-27
1
-26
/
+18
*
Fix particles example.
David Thompson
2013-06-25
1
-5
/
+5
*
Update simple example program.
David Thompson
2013-06-25
1
-6
/
+6
*
Update examples to use new keycode enumeration.
David Thompson
2013-06-25
2
-12
/
+12
*
Update simple demo.
David Thompson
2013-06-25
1
-3
/
+5
*
Add some rough example programs.
David Thompson
2013-06-24
5
-0
/
+129