summaryrefslogtreecommitdiff
path: root/examples/tilemap.scm
Commit message (Collapse)AuthorAgeFilesLines
* Rename guile-2d to Sly!David Thompson2014-06-281-7/+7
| | | | Massive find/replace job.
* Replace vector2 module with a more generic vector module.David Thompson2014-06-071-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | * 2d/vector2.scm: Delete it. * 2d/vector.scm: New file. * Makefile.am (SOURCES): s/vector2/vector. * 2d/font.scm: * 2d/keyboard.scm: * 2d/mouse.scm: * 2d/rect.scm: * 2d/shader.scm: * 2d/sprite.scm: * 2d/texture.scm: * 2d/transform.scm: * 2d/window.scm: * examples/2048/2048: * examples/animation.scm: * examples/coroutine.scm: * examples/font.scm: * examples/particles.scm: * examples/simple.scm: * examples/tilemap.scm: Use vectors instead of defunct vector2.
* Rename game loop procedures and remove parameter.David Thompson2014-04-241-1/+1
| | | | | | | | | | | | | | | | | | | | | | * 2d/game.scm (tick-interval): No longer a parameter. (run-game-loop, start-game-loop): Rename. (quit-game, stop-game-loop): Rename. * examples/animation.scm: Use start-game-loop and stop-game-loop. * examples/common.scm: Use start-game-loop and stop-game-loop. * examples/coroutine.scm: Use start-game-loop and stop-game-loop. * examples/font.scm: Use start-game-loop and stop-game-loop. * examples/guile-2048/guile-2048.scm: Use start-game-loop and stop-game-loop. * examples/particles.scm: Use start-game-loop and stop-game-loop. * examples/simple.scm: Use start-game-loop and stop-game-loop. * examples/tilemap.scm: Use start-game-loop and stop-game-loop.
* Change license to GPLv3+.David Thompson2014-03-081-0/+17
|
* Remove sprite batch from tilemap example.David Thompson2014-02-161-7/+5
| | | | * examples/tilemap.scm: Remove references to sprite batches.
* Update some of the example programs to use the new API.David Thompson2014-01-101-12/+8
| | | | | | | | | | | | * 2d/examples/common.scm: New file. * 2d/examples/coroutine.scm: Updated. * 2d/examples/font.scm: Updated. * 2d/examples/simple.scm: Updated. * 2d/examples/tilemap.scm: Updated.
* Update examples.David Thompson2013-11-041-1/+0
|
* Update examples to use new scene/stage system.David Thompson2013-11-031-8/+12
|
* Update the rest of the examples to use the new declarative game stuff.David Thompson2013-09-061-20/+10
|
* Replace old vector module with new vector2 module.David Thompson2013-08-271-5/+4
|
* Update tilemap example.David Thompson2013-08-261-16/+19
|
* Update examples.David Thompson2013-08-151-2/+0
|
* Update examples.David Thompson2013-07-281-2/+2
|
* Update examples.David Thompson2013-07-221-5/+5
|
* Update examples to reflect changes in keyboard events.David Thompson2013-07-211-3/+1
|
* Use predefined tile layer in tilemap example.David Thompson2013-07-171-3/+3
|
* Use init-2d in all examples.David Thompson2013-07-171-0/+2
|
* Display some random tiles in the tilemap demo.David Thompson2013-07-061-25/+28
|
* Update demos to use new sprite-batch-draw procedure.David Thompson2013-07-061-11/+5
|
* Change sprite-batch-draw parameter list to use optional keyword arguments.David Thompson2013-07-061-7/+7
|
* Add tile map example.David Thompson2013-07-061-0/+106