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* input: Move keyboard module to sly/input directory.David Thompson2014-11-081-1/+1
| | | | | | | | * sly/keyboard.scm: Delete. * sly/input/keyboard.scm: New file. * Makefile.am (SOURCES): Add new file. Delete old file. * examples/common.scm: Use (sly input keyboard). * examples/tilemap.scm: Likewise.
* render: Move scene module to sly/render directory.David Thompson2014-11-081-1/+1
| | | | | | | | * sly/scene.scm: Delete. * sly/render/scene.scm: New file. * Makefile.am (SOURCES): Add new file. Delete old one. * examples/simple.scm: Use (sly render scene). * examples/tilemap.scm: Likewise.
* render: Move tileset module to sly/render directory.David Thompson2014-11-081-1/+1
| | | | | | | | * sly/tileset.scm: Delete. * sly/render/tileset.scm: New file. * Makefile.am (SOURCES): Add new file. Delete old one. * examples/animation.scm: Use (sly render tileset). * examples/tileset.scm: Likewise.
* render: Move sprite module to sly/render directory.David Thompson2014-11-071-1/+1
| | | | | | | | | | | | | | | * sly/sprite.scm: Delete. * sly/render/sprite.scm: New file. * Makefile.am (SOURCES): Add new file and delete old one. * sly/font.scm: Use (sly render sprite). * examples/animation.scm: Likewise. * examples/common.scm: Likewise. * examples/coroutine.scm: Likewise. * examples/joystick.scm: Likewise. * examples/particles.scm: Likewise. * examples/simple.scm: Likewise. * examples/tilemap.scm: Likewise. * examples/transition.scm: Likewise.
* render: Move texture module to sly/render directory.David Thompson2014-11-071-1/+1
| | | | | | | | | | | | | | | | | | | | * sly/texture.scm: Delete. * sly/render/texture.scm: New file. * Makefile.am (SOURCES): Add it. * sly/animation.scm: Use (sly render texture). * sly/font.scm: Likewise. * sly/mesh.scm: Likewise. * sly/render/context.scm: Likewise. * sly/render/framebuffer.scm: Likewise. * sly/render/renderer.scm: Likewise. * sly/shape.scm: Likewise. * sly/sprite.scm: Likewise. * sly/tileset.scm: Likewise. * examples/coroutine.scm: Likewise. * examples/joystick.scm: Likewise. * examples/particles.scm: Likewise. * examples/tilemap.scm: Likewise. * examples/transition.scm: Likewise.
* Rename (sly helpers) module to (sly utils).David Thompson2014-11-071-1/+1
| | | | | | | | | | | | | * sly/helpers.scm: Delete. * sly/utils.scm: New file. * Makefile.am (SOURCES): Remove old file. Add new one. * sly/render/camera.scm: s/helpers/utils/ * sly/scene.scm: Likewise. * sly/shader.scm: Likewise. * sly/sprite.scm: Likewise. * sly/texture.scm: Likewise. * sly/transform.scm: Likewise. * examples/tilemap.scm: Likewise.
* examples: Update tilemap example.David Thompson2014-09-101-52/+54
| | | | * examples/tilemap.scm: Update it.
* Rename guile-2d to Sly!David Thompson2014-06-281-7/+7
| | | | Massive find/replace job.
* Replace vector2 module with a more generic vector module.David Thompson2014-06-071-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | * 2d/vector2.scm: Delete it. * 2d/vector.scm: New file. * Makefile.am (SOURCES): s/vector2/vector. * 2d/font.scm: * 2d/keyboard.scm: * 2d/mouse.scm: * 2d/rect.scm: * 2d/shader.scm: * 2d/sprite.scm: * 2d/texture.scm: * 2d/transform.scm: * 2d/window.scm: * examples/2048/2048: * examples/animation.scm: * examples/coroutine.scm: * examples/font.scm: * examples/particles.scm: * examples/simple.scm: * examples/tilemap.scm: Use vectors instead of defunct vector2.
* Rename game loop procedures and remove parameter.David Thompson2014-04-241-1/+1
| | | | | | | | | | | | | | | | | | | | | | * 2d/game.scm (tick-interval): No longer a parameter. (run-game-loop, start-game-loop): Rename. (quit-game, stop-game-loop): Rename. * examples/animation.scm: Use start-game-loop and stop-game-loop. * examples/common.scm: Use start-game-loop and stop-game-loop. * examples/coroutine.scm: Use start-game-loop and stop-game-loop. * examples/font.scm: Use start-game-loop and stop-game-loop. * examples/guile-2048/guile-2048.scm: Use start-game-loop and stop-game-loop. * examples/particles.scm: Use start-game-loop and stop-game-loop. * examples/simple.scm: Use start-game-loop and stop-game-loop. * examples/tilemap.scm: Use start-game-loop and stop-game-loop.
* Change license to GPLv3+.David Thompson2014-03-081-0/+17
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* Remove sprite batch from tilemap example.David Thompson2014-02-161-7/+5
| | | | * examples/tilemap.scm: Remove references to sprite batches.
* Update some of the example programs to use the new API.David Thompson2014-01-101-12/+8
| | | | | | | | | | | | * 2d/examples/common.scm: New file. * 2d/examples/coroutine.scm: Updated. * 2d/examples/font.scm: Updated. * 2d/examples/simple.scm: Updated. * 2d/examples/tilemap.scm: Updated.
* Update examples.David Thompson2013-11-041-1/+0
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* Update examples to use new scene/stage system.David Thompson2013-11-031-8/+12
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* Update the rest of the examples to use the new declarative game stuff.David Thompson2013-09-061-20/+10
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* Replace old vector module with new vector2 module.David Thompson2013-08-271-5/+4
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* Update tilemap example.David Thompson2013-08-261-16/+19
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* Update examples.David Thompson2013-08-151-2/+0
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* Update examples.David Thompson2013-07-281-2/+2
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* Update examples.David Thompson2013-07-221-5/+5
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* Update examples to reflect changes in keyboard events.David Thompson2013-07-211-3/+1
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* Use predefined tile layer in tilemap example.David Thompson2013-07-171-3/+3
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* Use init-2d in all examples.David Thompson2013-07-171-0/+2
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* Display some random tiles in the tilemap demo.David Thompson2013-07-061-25/+28
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* Update demos to use new sprite-batch-draw procedure.David Thompson2013-07-061-11/+5
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* Change sprite-batch-draw parameter list to use optional keyword arguments.David Thompson2013-07-061-7/+7
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* Add tile map example.David Thompson2013-07-061-0/+106