Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Replace vector2 module with a more generic vector module. | David Thompson | 2014-06-07 | 1 | -4/+4 |
| | | | | | | | | | | | | | | | | | | | | | | | | | * 2d/vector2.scm: Delete it. * 2d/vector.scm: New file. * Makefile.am (SOURCES): s/vector2/vector. * 2d/font.scm: * 2d/keyboard.scm: * 2d/mouse.scm: * 2d/rect.scm: * 2d/shader.scm: * 2d/sprite.scm: * 2d/texture.scm: * 2d/transform.scm: * 2d/window.scm: * examples/2048/2048: * examples/animation.scm: * examples/coroutine.scm: * examples/font.scm: * examples/particles.scm: * examples/simple.scm: * examples/tilemap.scm: Use vectors instead of defunct vector2. | ||||
* | Rename game loop procedures and remove parameter. | David Thompson | 2014-04-24 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | | | * 2d/game.scm (tick-interval): No longer a parameter. (run-game-loop, start-game-loop): Rename. (quit-game, stop-game-loop): Rename. * examples/animation.scm: Use start-game-loop and stop-game-loop. * examples/common.scm: Use start-game-loop and stop-game-loop. * examples/coroutine.scm: Use start-game-loop and stop-game-loop. * examples/font.scm: Use start-game-loop and stop-game-loop. * examples/guile-2048/guile-2048.scm: Use start-game-loop and stop-game-loop. * examples/particles.scm: Use start-game-loop and stop-game-loop. * examples/simple.scm: Use start-game-loop and stop-game-loop. * examples/tilemap.scm: Use start-game-loop and stop-game-loop. | ||||
* | Change license to GPLv3+. | David Thompson | 2014-03-08 | 1 | -0/+17 |
| | |||||
* | Remove sprite batch from tilemap example. | David Thompson | 2014-02-16 | 1 | -7/+5 |
| | | | | * examples/tilemap.scm: Remove references to sprite batches. | ||||
* | Update some of the example programs to use the new API. | David Thompson | 2014-01-10 | 1 | -12/+8 |
| | | | | | | | | | | | | * 2d/examples/common.scm: New file. * 2d/examples/coroutine.scm: Updated. * 2d/examples/font.scm: Updated. * 2d/examples/simple.scm: Updated. * 2d/examples/tilemap.scm: Updated. | ||||
* | Update examples. | David Thompson | 2013-11-04 | 1 | -1/+0 |
| | |||||
* | Update examples to use new scene/stage system. | David Thompson | 2013-11-03 | 1 | -8/+12 |
| | |||||
* | Update the rest of the examples to use the new declarative game stuff. | David Thompson | 2013-09-06 | 1 | -20/+10 |
| | |||||
* | Replace old vector module with new vector2 module. | David Thompson | 2013-08-27 | 1 | -5/+4 |
| | |||||
* | Update tilemap example. | David Thompson | 2013-08-26 | 1 | -16/+19 |
| | |||||
* | Update examples. | David Thompson | 2013-08-15 | 1 | -2/+0 |
| | |||||
* | Update examples. | David Thompson | 2013-07-28 | 1 | -2/+2 |
| | |||||
* | Update examples. | David Thompson | 2013-07-22 | 1 | -5/+5 |
| | |||||
* | Update examples to reflect changes in keyboard events. | David Thompson | 2013-07-21 | 1 | -3/+1 |
| | |||||
* | Use predefined tile layer in tilemap example. | David Thompson | 2013-07-17 | 1 | -3/+3 |
| | |||||
* | Use init-2d in all examples. | David Thompson | 2013-07-17 | 1 | -0/+2 |
| | |||||
* | Display some random tiles in the tilemap demo. | David Thompson | 2013-07-06 | 1 | -25/+28 |
| | |||||
* | Update demos to use new sprite-batch-draw procedure. | David Thompson | 2013-07-06 | 1 | -11/+5 |
| | |||||
* | Change sprite-batch-draw parameter list to use optional keyword arguments. | David Thompson | 2013-07-06 | 1 | -7/+7 |
| | |||||
* | Add tile map example. | David Thompson | 2013-07-06 | 1 | -0/+106 |