| Commit message (Collapse) | Author | Age | Files | Lines |
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Warning: This is a huge commit.
I completely gutted the old scene graph and replaced it with a somewhat
monadic rendering combinator module instead. The interface remains
purely functional, but replaces the <model> data type with procedures in
the rendering monad instead. This opens the door for
rendering *anything*, not just meshes. Now I can implement particle
systems and other non-static things.
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* doc/api/init.texi: s/start-game-loop/run-game-loop/
* examples/2048/2048.scm: Likewise.
* examples/animation.scm: Likewise.
* examples/font.scm: Likewise.
* examples/joystick.scm: Likewise.
* examples/mines/mines.scm: Likewise.
* examples/simple.scm: Likewise.
* examples/tilemap.scm: Likewise.
* sandbox.in: Likewise.
* sly/game.scm: Likewise.
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* sly/render/model.scm (paint, blend, group, group*, move, place): Renamed.
(model-paint, model-blend, model-group, list->model, model-move,
model-place): New procedures.
* README.org (Example): s/move/model-move/
* examples/2048/2048.scm: Update example.
* examples/mines/mines.scm: Likewise.
* examples/animation.scm: Likewise.
* examples/font.scm: Likewise.
* examples/joystick.scm: Likewise.
* examples/simple.scm: Likewise.
* examples/tilemap.scm: Likewise.
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* sly/render/model.scm (<model>): Add 'transform' and 'children' fields.
(model-transform, model-children): New accessors.
(make-model): Add 'transform' and 'children' keyword arguments.
(set-transform-identity!): New procedure.
(draw-model): Recursively draw model and all children.
(model-paint, model-blend): Renamed.
(paint, blend, group, group*, move, place): New procedures.
* sly/render/group.scm: Delete.
* Makefile.am (SOURCES): Remove it.
* examples/2048/2048.scm: Update example.
* examples/animation.scm: Likewise.
* examples/font.scm: Likewise.
* examples/joystick.scm: Likewise.
* examples/mines/mines.scm: Likewise.
* examples/simple.scm: Likewise.
* examples/tilemap.scm: Likewise.
* README.org (Example): Update sample code.
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* examples/tilemap.scm: Update it.
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* examples/tilemap.scm: Update.
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* sly/color.scm: Delete.
* sly/render/color.scm: New file.
* Makefile.am (SOURCES): Add new file. Delete old one.
* sly/font.scm: Use (sly render color) module.
* sly/render/camera.scm: Likewise.
* sly/render/mesh.scm: Likewise.
* sly/render/shader.scm: Likewise.
* sly/render/sprite.scm: Likewise.
* sly/render/texture.scm: Likewise.
* sly/render/vertex-array.scm: Likewise.
* sly/transition.scm: Likewise.
* examples/font.scm: Likewise.
* examples/simple.scm: Likewise.
* examples/tilemap.scm: Likewise.
* examples/transition.scm: Likewise.
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* sly/keyboard.scm: Delete.
* sly/input/keyboard.scm: New file.
* Makefile.am (SOURCES): Add new file. Delete old file.
* examples/common.scm: Use (sly input keyboard).
* examples/tilemap.scm: Likewise.
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* sly/scene.scm: Delete.
* sly/render/scene.scm: New file.
* Makefile.am (SOURCES): Add new file. Delete old one.
* examples/simple.scm: Use (sly render scene).
* examples/tilemap.scm: Likewise.
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* sly/tileset.scm: Delete.
* sly/render/tileset.scm: New file.
* Makefile.am (SOURCES): Add new file. Delete old one.
* examples/animation.scm: Use (sly render tileset).
* examples/tileset.scm: Likewise.
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* sly/sprite.scm: Delete.
* sly/render/sprite.scm: New file.
* Makefile.am (SOURCES): Add new file and delete old one.
* sly/font.scm: Use (sly render sprite).
* examples/animation.scm: Likewise.
* examples/common.scm: Likewise.
* examples/coroutine.scm: Likewise.
* examples/joystick.scm: Likewise.
* examples/particles.scm: Likewise.
* examples/simple.scm: Likewise.
* examples/tilemap.scm: Likewise.
* examples/transition.scm: Likewise.
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* sly/texture.scm: Delete.
* sly/render/texture.scm: New file.
* Makefile.am (SOURCES): Add it.
* sly/animation.scm: Use (sly render texture).
* sly/font.scm: Likewise.
* sly/mesh.scm: Likewise.
* sly/render/context.scm: Likewise.
* sly/render/framebuffer.scm: Likewise.
* sly/render/renderer.scm: Likewise.
* sly/shape.scm: Likewise.
* sly/sprite.scm: Likewise.
* sly/tileset.scm: Likewise.
* examples/coroutine.scm: Likewise.
* examples/joystick.scm: Likewise.
* examples/particles.scm: Likewise.
* examples/tilemap.scm: Likewise.
* examples/transition.scm: Likewise.
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* sly/helpers.scm: Delete.
* sly/utils.scm: New file.
* Makefile.am (SOURCES): Remove old file. Add new one.
* sly/render/camera.scm: s/helpers/utils/
* sly/scene.scm: Likewise.
* sly/shader.scm: Likewise.
* sly/sprite.scm: Likewise.
* sly/texture.scm: Likewise.
* sly/transform.scm: Likewise.
* examples/tilemap.scm: Likewise.
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* examples/tilemap.scm: Update it.
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Massive find/replace job.
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* 2d/vector2.scm: Delete it.
* 2d/vector.scm: New file.
* Makefile.am (SOURCES): s/vector2/vector.
* 2d/font.scm:
* 2d/keyboard.scm:
* 2d/mouse.scm:
* 2d/rect.scm:
* 2d/shader.scm:
* 2d/sprite.scm:
* 2d/texture.scm:
* 2d/transform.scm:
* 2d/window.scm:
* examples/2048/2048:
* examples/animation.scm:
* examples/coroutine.scm:
* examples/font.scm:
* examples/particles.scm:
* examples/simple.scm:
* examples/tilemap.scm: Use vectors instead of defunct vector2.
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* 2d/game.scm (tick-interval): No longer a parameter.
(run-game-loop, start-game-loop): Rename.
(quit-game, stop-game-loop): Rename.
* examples/animation.scm: Use start-game-loop and stop-game-loop.
* examples/common.scm: Use start-game-loop and stop-game-loop.
* examples/coroutine.scm: Use start-game-loop and stop-game-loop.
* examples/font.scm: Use start-game-loop and stop-game-loop.
* examples/guile-2048/guile-2048.scm: Use start-game-loop and stop-game-loop.
* examples/particles.scm: Use start-game-loop and stop-game-loop.
* examples/simple.scm: Use start-game-loop and stop-game-loop.
* examples/tilemap.scm: Use start-game-loop and stop-game-loop.
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* examples/tilemap.scm: Remove references to sprite batches.
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* 2d/examples/common.scm: New file.
* 2d/examples/coroutine.scm: Updated.
* 2d/examples/font.scm: Updated.
* 2d/examples/simple.scm: Updated.
* 2d/examples/tilemap.scm: Updated.
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