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* Remove sprite batch from tilemap example.David Thompson2014-02-161-7/+5
| | | | * examples/tilemap.scm: Remove references to sprite batches.
* Update some of the example programs to use the new API.David Thompson2014-01-101-12/+8
| | | | | | | | | | | | * 2d/examples/common.scm: New file. * 2d/examples/coroutine.scm: Updated. * 2d/examples/font.scm: Updated. * 2d/examples/simple.scm: Updated. * 2d/examples/tilemap.scm: Updated.
* Update examples.David Thompson2013-11-041-1/+0
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* Update examples to use new scene/stage system.David Thompson2013-11-031-8/+12
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* Update the rest of the examples to use the new declarative game stuff.David Thompson2013-09-061-20/+10
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* Replace old vector module with new vector2 module.David Thompson2013-08-271-5/+4
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* Update tilemap example.David Thompson2013-08-261-16/+19
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* Update examples.David Thompson2013-08-151-2/+0
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* Update examples.David Thompson2013-07-281-2/+2
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* Update examples.David Thompson2013-07-221-5/+5
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* Update examples to reflect changes in keyboard events.David Thompson2013-07-211-3/+1
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* Use predefined tile layer in tilemap example.David Thompson2013-07-171-3/+3
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* Use init-2d in all examples.David Thompson2013-07-171-0/+2
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* Display some random tiles in the tilemap demo.David Thompson2013-07-061-25/+28
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* Update demos to use new sprite-batch-draw procedure.David Thompson2013-07-061-11/+5
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* Change sprite-batch-draw parameter list to use optional keyword arguments.David Thompson2013-07-061-7/+7
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* Add tile map example.David Thompson2013-07-061-0/+106