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wip-fast-vectors
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Functional reactive game engine for Guile - failed experiment
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path:
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examples
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tilemap.scm
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Age
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*
Update examples to use new scene/stage system.
David Thompson
2013-11-03
1
-8
/
+12
*
Update the rest of the examples to use the new declarative game stuff.
David Thompson
2013-09-06
1
-20
/
+10
*
Replace old vector module with new vector2 module.
David Thompson
2013-08-27
1
-5
/
+4
*
Update tilemap example.
David Thompson
2013-08-26
1
-16
/
+19
*
Update examples.
David Thompson
2013-08-15
1
-2
/
+0
*
Update examples.
David Thompson
2013-07-28
1
-2
/
+2
*
Update examples.
David Thompson
2013-07-22
1
-5
/
+5
*
Update examples to reflect changes in keyboard events.
David Thompson
2013-07-21
1
-3
/
+1
*
Use predefined tile layer in tilemap example.
David Thompson
2013-07-17
1
-3
/
+3
*
Use init-2d in all examples.
David Thompson
2013-07-17
1
-0
/
+2
*
Display some random tiles in the tilemap demo.
David Thompson
2013-07-06
1
-25
/
+28
*
Update demos to use new sprite-batch-draw procedure.
David Thompson
2013-07-06
1
-11
/
+5
*
Change sprite-batch-draw parameter list to use optional keyword arguments.
David Thompson
2013-07-06
1
-7
/
+7
*
Add tile map example.
David Thompson
2013-07-06
1
-0
/
+106