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* render: Move scene module to sly/render directory.David Thompson2014-11-081-1/+1
* render: Move tileset module to sly/render directory.David Thompson2014-11-081-1/+1
* render: Move sprite module to sly/render directory.David Thompson2014-11-071-1/+1
* render: Move texture module to sly/render directory.David Thompson2014-11-071-1/+1
* Rename (sly helpers) module to (sly utils).David Thompson2014-11-071-1/+1
* examples: Update tilemap example.David Thompson2014-09-101-52/+54
* Rename guile-2d to Sly!David Thompson2014-06-281-7/+7
* Replace vector2 module with a more generic vector module.David Thompson2014-06-071-4/+4
* Rename game loop procedures and remove parameter.David Thompson2014-04-241-1/+1
* Change license to GPLv3+.David Thompson2014-03-081-0/+17
* Remove sprite batch from tilemap example.David Thompson2014-02-161-7/+5
* Update some of the example programs to use the new API.David Thompson2014-01-101-12/+8
* Update examples.David Thompson2013-11-041-1/+0
* Update examples to use new scene/stage system.David Thompson2013-11-031-8/+12
* Update the rest of the examples to use the new declarative game stuff.David Thompson2013-09-061-20/+10
* Replace old vector module with new vector2 module.David Thompson2013-08-271-5/+4
* Update tilemap example.David Thompson2013-08-261-16/+19
* Update examples.David Thompson2013-08-151-2/+0
* Update examples.David Thompson2013-07-281-2/+2
* Update examples.David Thompson2013-07-221-5/+5
* Update examples to reflect changes in keyboard events.David Thompson2013-07-211-3/+1
* Use predefined tile layer in tilemap example.David Thompson2013-07-171-3/+3
* Use init-2d in all examples.David Thompson2013-07-171-0/+2
* Display some random tiles in the tilemap demo.David Thompson2013-07-061-25/+28
* Update demos to use new sprite-batch-draw procedure.David Thompson2013-07-061-11/+5
* Change sprite-batch-draw parameter list to use optional keyword arguments.David Thompson2013-07-061-7/+7
* Add tile map example.David Thompson2013-07-061-0/+106