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wip-fast-vectors
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Functional reactive game engine for Guile - failed experiment
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path:
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examples
/
tilemap.scm
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Author
Age
Files
Lines
*
render: Move scene module to sly/render directory.
David Thompson
2014-11-08
1
-1
/
+1
*
render: Move tileset module to sly/render directory.
David Thompson
2014-11-08
1
-1
/
+1
*
render: Move sprite module to sly/render directory.
David Thompson
2014-11-07
1
-1
/
+1
*
render: Move texture module to sly/render directory.
David Thompson
2014-11-07
1
-1
/
+1
*
Rename (sly helpers) module to (sly utils).
David Thompson
2014-11-07
1
-1
/
+1
*
examples: Update tilemap example.
David Thompson
2014-09-10
1
-52
/
+54
*
Rename guile-2d to Sly!
David Thompson
2014-06-28
1
-7
/
+7
*
Replace vector2 module with a more generic vector module.
David Thompson
2014-06-07
1
-4
/
+4
*
Rename game loop procedures and remove parameter.
David Thompson
2014-04-24
1
-1
/
+1
*
Change license to GPLv3+.
David Thompson
2014-03-08
1
-0
/
+17
*
Remove sprite batch from tilemap example.
David Thompson
2014-02-16
1
-7
/
+5
*
Update some of the example programs to use the new API.
David Thompson
2014-01-10
1
-12
/
+8
*
Update examples.
David Thompson
2013-11-04
1
-1
/
+0
*
Update examples to use new scene/stage system.
David Thompson
2013-11-03
1
-8
/
+12
*
Update the rest of the examples to use the new declarative game stuff.
David Thompson
2013-09-06
1
-20
/
+10
*
Replace old vector module with new vector2 module.
David Thompson
2013-08-27
1
-5
/
+4
*
Update tilemap example.
David Thompson
2013-08-26
1
-16
/
+19
*
Update examples.
David Thompson
2013-08-15
1
-2
/
+0
*
Update examples.
David Thompson
2013-07-28
1
-2
/
+2
*
Update examples.
David Thompson
2013-07-22
1
-5
/
+5
*
Update examples to reflect changes in keyboard events.
David Thompson
2013-07-21
1
-3
/
+1
*
Use predefined tile layer in tilemap example.
David Thompson
2013-07-17
1
-3
/
+3
*
Use init-2d in all examples.
David Thompson
2013-07-17
1
-0
/
+2
*
Display some random tiles in the tilemap demo.
David Thompson
2013-07-06
1
-25
/
+28
*
Update demos to use new sprite-batch-draw procedure.
David Thompson
2013-07-06
1
-11
/
+5
*
Change sprite-batch-draw parameter list to use optional keyword arguments.
David Thompson
2013-07-06
1
-7
/
+7
*
Add tile map example.
David Thompson
2013-07-06
1
-0
/
+106