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* render: Move texture module to sly/render directory.David Thompson2014-11-071-1/+1
* Rename guile-2d to Sly!David Thompson2014-06-281-7/+7
* Replace vector2 module with a more generic vector module.David Thompson2014-06-071-8/+8
* Make sprites immutable.David Thompson2014-05-071-2/+1
* Add current-agenda parameter.David Thompson2014-05-041-1/+1
* Rename game loop procedures and remove parameter.David Thompson2014-04-241-1/+1
* Change license to GPLv3+.David Thompson2014-03-081-1/+17
* Remove sprite batch from particles example.David Thompson2014-02-161-8/+6
* Remove dynamic scoping of agendas.David Thompson2014-02-061-1/+1
* Update particle example.David Thompson2014-01-121-38/+25
* Update examples.David Thompson2013-11-041-1/+0
* Update examples to use new scene/stage system.David Thompson2013-11-031-10/+17
* Update the rest of the examples to use the new declarative game stuff.David Thompson2013-09-061-32/+32
* Replace old vector module with new vector2 module.David Thompson2013-08-271-6/+6
* Update examples.David Thompson2013-08-151-1/+0
* Update examples.David Thompson2013-07-281-3/+3
* Update examples.David Thompson2013-07-221-7/+5
* Update examples to reflect changes in keyboard events.David Thompson2013-07-211-3/+1
* Use init-2d in all examples.David Thompson2013-07-171-0/+1
* Update particle demo to use new sprite batching functionality.David Thompson2013-07-061-5/+4
* Update demos to use new sprite-batch-draw procedure.David Thompson2013-07-061-3/+1
* Reorganize examples.David Thompson2013-07-061-3/+2
* Update particles example to use sprite batching.David Thompson2013-06-271-26/+18
* Fix particles example.David Thompson2013-06-251-5/+5
* Update examples to use new keycode enumeration.David Thompson2013-06-251-6/+7
* Add some rough example programs.David Thompson2013-06-241-0/+93