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wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
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path:
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examples
/
particles.scm
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Author
Age
Files
Lines
*
Add current-agenda parameter.
David Thompson
2014-05-04
1
-1
/
+1
*
Rename game loop procedures and remove parameter.
David Thompson
2014-04-24
1
-1
/
+1
*
Change license to GPLv3+.
David Thompson
2014-03-08
1
-1
/
+17
*
Remove sprite batch from particles example.
David Thompson
2014-02-16
1
-8
/
+6
*
Remove dynamic scoping of agendas.
David Thompson
2014-02-06
1
-1
/
+1
*
Update particle example.
David Thompson
2014-01-12
1
-38
/
+25
*
Update examples.
David Thompson
2013-11-04
1
-1
/
+0
*
Update examples to use new scene/stage system.
David Thompson
2013-11-03
1
-10
/
+17
*
Update the rest of the examples to use the new declarative game stuff.
David Thompson
2013-09-06
1
-32
/
+32
*
Replace old vector module with new vector2 module.
David Thompson
2013-08-27
1
-6
/
+6
*
Update examples.
David Thompson
2013-08-15
1
-1
/
+0
*
Update examples.
David Thompson
2013-07-28
1
-3
/
+3
*
Update examples.
David Thompson
2013-07-22
1
-7
/
+5
*
Update examples to reflect changes in keyboard events.
David Thompson
2013-07-21
1
-3
/
+1
*
Use init-2d in all examples.
David Thompson
2013-07-17
1
-0
/
+1
*
Update particle demo to use new sprite batching functionality.
David Thompson
2013-07-06
1
-5
/
+4
*
Update demos to use new sprite-batch-draw procedure.
David Thompson
2013-07-06
1
-3
/
+1
*
Reorganize examples.
David Thompson
2013-07-06
1
-3
/
+2
*
Update particles example to use sprite batching.
David Thompson
2013-06-27
1
-26
/
+18
*
Fix particles example.
David Thompson
2013-06-25
1
-5
/
+5
*
Update examples to use new keycode enumeration.
David Thompson
2013-06-25
1
-6
/
+7
*
Add some rough example programs.
David Thompson
2013-06-24
1
-0
/
+93