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* Update examples to use sprite batch.David Thompson2016-01-011-68/+55
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* Upgrade to SDL2!David Thompson2015-12-221-1/+1
| | | | | | This commit is massive and crazy and I'm not going to do the usual GNU ChangeLog thing because it's just too much. Let's just be happy that the port is completed!
* render: Reimplement rendering engine using functional combinators.David Thompson2015-09-211-43/+43
| | | | | | | | | | | Warning: This is a huge commit. I completely gutted the old scene graph and replaced it with a somewhat monadic rendering combinator module instead. The interface remains purely functional, but replaces the <model> data type with procedures in the rendering monad instead. This opens the door for rendering *anything*, not just meshes. Now I can implement particle systems and other non-static things.
* Rename start-game-loop to run-game-loop.David Thompson2015-06-101-1/+1
| | | | | | | | | | | | | * doc/api/init.texi: s/start-game-loop/run-game-loop/ * examples/2048/2048.scm: Likewise. * examples/animation.scm: Likewise. * examples/font.scm: Likewise. * examples/joystick.scm: Likewise. * examples/mines/mines.scm: Likewise. * examples/simple.scm: Likewise. * examples/tilemap.scm: Likewise. * sandbox.in: Likewise. * sly/game.scm: Likewise.
* Update examples to use new interfaces.David Thompson2015-06-061-42/+42
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* examples: Use null-model.David Thompson2015-04-051-8/+5
| | | | | * examples/2048/2048.scm: Use null-model * examples/mines/mines.scm: Likewise.
* render: model: Prefix procedures with 'model-'.David Thompson2015-04-051-12/+12
| | | | | | | | | | | | | | * sly/render/model.scm (paint, blend, group, group*, move, place): Renamed. (model-paint, model-blend, model-group, list->model, model-move, model-place): New procedures. * README.org (Example): s/move/model-move/ * examples/2048/2048.scm: Update example. * examples/mines/mines.scm: Likewise. * examples/animation.scm: Likewise. * examples/font.scm: Likewise. * examples/joystick.scm: Likewise. * examples/simple.scm: Likewise. * examples/tilemap.scm: Likewise.
* examples: Clean up minesweeper demo.David Thompson2015-03-101-27/+46
| | | | * examples/mines/mines.scm: Miscellaneous clean up.
* render: Merge <group> into <model>.David Thompson2015-03-091-12/+11
| | | | | | | | | | | | | | | | | | | | * sly/render/model.scm (<model>): Add 'transform' and 'children' fields. (model-transform, model-children): New accessors. (make-model): Add 'transform' and 'children' keyword arguments. (set-transform-identity!): New procedure. (draw-model): Recursively draw model and all children. (model-paint, model-blend): Renamed. (paint, blend, group, group*, move, place): New procedures. * sly/render/group.scm: Delete. * Makefile.am (SOURCES): Remove it. * examples/2048/2048.scm: Update example. * examples/animation.scm: Likewise. * examples/font.scm: Likewise. * examples/joystick.scm: Likewise. * examples/mines/mines.scm: Likewise. * examples/simple.scm: Likewise. * examples/tilemap.scm: Likewise. * README.org (Example): Update sample code.
* mines: Disable clicking on tiles when you lose.Christopher Allan Webber2015-01-101-1/+2
| | | | | | | | Also add myself to AUTHORS! ;) * AUTHORS: Add me. * examples/mines/mines.scm (board-reveal): Don't reveal tiles in 'game over' state.
* examples: Add minesweeper clone.David Thompson2014-12-061-0/+400
* examples/mines/mines.scm: New file. * examples/mines/images/*: New files. * examples/Makefile.am (examples_DATA): Add 'mines.scm'. (image_DATA): Add images.