Commit message (Collapse) | Author | Age | Files | Lines | |
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* | examples: Update everything to use deferred GL resource loading. | David Thompson | 2016-02-10 | 1 | -23/+27 |
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* | Update examples to use sprite batch. | David Thompson | 2016-01-01 | 1 | -32/+35 |
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* | render: Reimplement rendering engine using functional combinators. | David Thompson | 2015-09-21 | 1 | -29/+24 |
| | | | | | | | | | | | Warning: This is a huge commit. I completely gutted the old scene graph and replaced it with a somewhat monadic rendering combinator module instead. The interface remains purely functional, but replaces the <model> data type with procedures in the rendering monad instead. This opens the door for rendering *anything*, not just meshes. Now I can implement particle systems and other non-static things. | ||||
* | examples: Add Conway's Game of Life. | Christopher Allan Webber | 2015-06-15 | 1 | -0/+337 |
* examples/life.scm: New file. * examples/Makefile.am (nobase_dist_examples_DATA): Add it. |