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* examples: Update everything to use deferred GL resource loading.David Thompson2016-02-101-23/+27
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* Update examples to use sprite batch.David Thompson2016-01-011-32/+35
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* render: Reimplement rendering engine using functional combinators.David Thompson2015-09-211-29/+24
| | | | | | | | | | | Warning: This is a huge commit. I completely gutted the old scene graph and replaced it with a somewhat monadic rendering combinator module instead. The interface remains purely functional, but replaces the <model> data type with procedures in the rendering monad instead. This opens the door for rendering *anything*, not just meshes. Now I can implement particle systems and other non-static things.
* examples: Add Conway's Game of Life.Christopher Allan Webber2015-06-151-0/+337
* examples/life.scm: New file. * examples/Makefile.am (nobase_dist_examples_DATA): Add it.