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* s/guile-2048/2048/David Thompson2014-05-212-482/+0
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* Rename game loop procedures and remove parameter.David Thompson2014-04-241-2/+2
| | | | | | | | | | | | | | | | | | | | | | * 2d/game.scm (tick-interval): No longer a parameter. (run-game-loop, start-game-loop): Rename. (quit-game, stop-game-loop): Rename. * examples/animation.scm: Use start-game-loop and stop-game-loop. * examples/common.scm: Use start-game-loop and stop-game-loop. * examples/coroutine.scm: Use start-game-loop and stop-game-loop. * examples/font.scm: Use start-game-loop and stop-game-loop. * examples/guile-2048/guile-2048.scm: Use start-game-loop and stop-game-loop. * examples/particles.scm: Use start-game-loop and stop-game-loop. * examples/simple.scm: Use start-game-loop and stop-game-loop. * examples/tilemap.scm: Use start-game-loop and stop-game-loop.
* Rename example file.David Thompson2014-03-311-0/+0
| | | | | | * examples/guile-2048/guile-2048: Rename. * examples/guile-2048/guile-2048.scm: New file.
* Add 2048 clone example.David Thompson2014-03-312-0/+482
* examples/guile-2048/guile-2048: New file. * examples/guile-2048/tile.png: New image.