| Commit message (Collapse) | Author | Age | Files | Lines |
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* 2d/game.scm (tick-interval): No longer a parameter.
(run-game-loop, start-game-loop): Rename.
(quit-game, stop-game-loop): Rename.
* examples/animation.scm: Use start-game-loop and stop-game-loop.
* examples/common.scm: Use start-game-loop and stop-game-loop.
* examples/coroutine.scm: Use start-game-loop and stop-game-loop.
* examples/font.scm: Use start-game-loop and stop-game-loop.
* examples/guile-2048/guile-2048.scm: Use start-game-loop and stop-game-loop.
* examples/particles.scm: Use start-game-loop and stop-game-loop.
* examples/simple.scm: Use start-game-loop and stop-game-loop.
* examples/tilemap.scm: Use start-game-loop and stop-game-loop.
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* 2d/font.scm (font-shader): Set to #f initially.
(enable-fonts): New procedure.
* examples/font.scm: Enable fonts.
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* examples/font.scm: Remove GC counter.
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* examples/common.scm: Change format for displaying FPS in console.
* examples/font.scm: Use new signal API generating labels.
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FTGL has been dropped in favor of SDL_ttf.
* 2d/font: Rewrite everything!
* 2d/wrappers/ftgl.scm: Delete it.
* configure.ac: Check for SDL_ttf.
* data/Makefile.am (shaders_DATA): Add font shaders.
* data/shaders/font-fragment.glsl: New shader.
* data/shaders/font-vertex.glsl: New shader.
* examples/font.scm: Rewrite font example.
* examples/fonts/AUTHORS: Delete it.
* examples/fonts/Boxy-Bold.ttf: Delete it.
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* 2d/examples/common.scm: New file.
* 2d/examples/coroutine.scm: Updated.
* 2d/examples/font.scm: Updated.
* 2d/examples/simple.scm: Updated.
* 2d/examples/tilemap.scm: Updated.
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