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* Make sprites immutable.David Thompson2014-05-071-8/+14
| | | | | | | | | | | | | * 2d/sprite.scm (<sprite>): Make immutable. (set-sprite-drawable!, set-sprite-position!, set-sprite-scale!) (set-sprite-rotation!, set-sprite-color!, set-sprite-anchor!): Delete. (set-sprite-drawable, set-sprite-position, set-sprite-scale) (set-sprite-rotation, set-sprite-color, set-sprite-anchor): New procedures. * examples/coroutine.scm: * examples/particles.scm: Use immutable sprite setters.
* Add current-agenda parameter.David Thompson2014-05-041-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | * 2d/agenda.scm (current-agenda): New variable. (with-agenda): New macro. (agenda-time, tick-agenda!, clear-agenda!, schedule) (schedule-interval, schedule-each, wait): Remove agenda parameter. * 2d/game.scm (game-agenda): Delete it. (update): Tick current agenda. * 2d/helpers.scm (define-guardian): Remove agenda argument. * 2d/repl.scm (start-2d-repl): Remove agenda argument to schedule-each. * 2d/signal.scm (signal-sample, signal-delay, signal-throttle): Remove agenda parameter. * 2d/sprite.scm: * examples/common.scm: * examples/coroutine.scm: * examples/font.scm: * examples/particles.scm: Remove mention of game-agenda. * README.org: Update example snippets.
* Rename game loop procedures and remove parameter.David Thompson2014-04-241-1/+1
| | | | | | | | | | | | | | | | | | | | | | * 2d/game.scm (tick-interval): No longer a parameter. (run-game-loop, start-game-loop): Rename. (quit-game, stop-game-loop): Rename. * examples/animation.scm: Use start-game-loop and stop-game-loop. * examples/common.scm: Use start-game-loop and stop-game-loop. * examples/coroutine.scm: Use start-game-loop and stop-game-loop. * examples/font.scm: Use start-game-loop and stop-game-loop. * examples/guile-2048/guile-2048.scm: Use start-game-loop and stop-game-loop. * examples/particles.scm: Use start-game-loop and stop-game-loop. * examples/simple.scm: Use start-game-loop and stop-game-loop. * examples/tilemap.scm: Use start-game-loop and stop-game-loop.
* Change license to GPLv3+.David Thompson2014-03-081-0/+17
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* Add new coroutine macro.David Thompson2014-02-061-11/+9
| | | | | | | | * 2d/coroutine.scm (call-with-coroutine): New name for coroutine. (coroutine): New macro. (colambda, codefine, codefine*): Use call-with-coroutine. * examples/coroutine.scm: Use coroutine macro. * README.org: Update coroutine and agenda examples.
* Remove dynamic scoping of agendas.David Thompson2014-02-061-3/+3
| | | | | | | | | | | | | | | | * 2d/agenda.scm: (*global-agenda*, current-agenda, with-agenda): Delete. (agenda?, agenda-time): Export. (schedule-every, schedule-each): Rename schedule-every to schedule-each. (schedule-next): Delete. * 2d/game.scm: (game-agenda): New variable. (update): Tick game-agenda. * 2d/repl.scm: Use new agenda API. * 2d/sprite.scm: Use new agenda API. * 2d/time.scm: (time-every, time-each, time-delay): Change signature and use new agenda API. * examples/coroutine.scm: Use new agenda API. * examples/particles.scm: Use new agenda API.
* Fix coroutine example to actually use coroutines.David Thompson2014-01-131-7/+11
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* Update some of the example programs to use the new API.David Thompson2014-01-101-27/+23
| | | | | | | | | | | | * 2d/examples/common.scm: New file. * 2d/examples/coroutine.scm: Updated. * 2d/examples/font.scm: Updated. * 2d/examples/simple.scm: Updated. * 2d/examples/tilemap.scm: Updated.
* Update examples.David Thompson2013-11-041-1/+0
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* Update examples to use new scene/stage system.David Thompson2013-11-031-12/+11
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* Update coroutine demo.David Thompson2013-10-231-15/+17
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* Fix broken examples due to a renamed image file. :(David Thompson2013-10-021-1/+1
| | | | Sorry to everyone that downloaded 0.1 and was annoyed!
* Update the rest of the examples to use the new declarative game stuff.David Thompson2013-09-061-38/+31
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* Replace old vector module with new vector2 module.David Thompson2013-08-271-5/+6
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* Update examples.David Thompson2013-08-151-10/+8
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* Update examples.David Thompson2013-07-281-2/+2
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* Update examples.David Thompson2013-07-221-6/+1
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* Update examples to reflect changes in keyboard events.David Thompson2013-07-211-3/+1
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* Use init-2d in all examples.David Thompson2013-07-171-0/+2
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* Update coroutine example.David Thompson2013-07-171-5/+7
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* Add coroutine example.David Thompson2013-07-151-0/+46