| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* 2d/game.scm (tick-interval): No longer a parameter.
(run-game-loop, start-game-loop): Rename.
(quit-game, stop-game-loop): Rename.
* examples/animation.scm: Use start-game-loop and stop-game-loop.
* examples/common.scm: Use start-game-loop and stop-game-loop.
* examples/coroutine.scm: Use start-game-loop and stop-game-loop.
* examples/font.scm: Use start-game-loop and stop-game-loop.
* examples/guile-2048/guile-2048.scm: Use start-game-loop and stop-game-loop.
* examples/particles.scm: Use start-game-loop and stop-game-loop.
* examples/simple.scm: Use start-game-loop and stop-game-loop.
* examples/tilemap.scm: Use start-game-loop and stop-game-loop.
|
|
|
|
|
|
|
| |
* 2d/sprite.scm (sprite-shader): Set to #f initially.
(enable-sprites): New procedure.
* 2d/common.scm: Enable sprites.
|
|
|
|
|
|
| |
* 2d/window.scm (open-window): Remove default argument.
* examples/common.scm: Open a window.
|
|
|
|
|
|
| |
* 2d/repl.scm (start-2d-repl): New procedure.
* examples/common.scm: Start the REPL server.
* sandbox: Start the REPL server.
|
| |
|
|
|
|
|
|
|
|
|
| |
* 2d/repl.scm: New file.
* 2d/repl/repl.scm: Delete it.
* 2d/repl/server.scm: Delete it.
* Makfile.am (REPL_SOURCES): Delete it.
(SOURCES): Add '2d/repl.scm'.
* examples/common.scm: Use cooperative REPL module.
|
|
|
|
| |
* examples/common.scm: Import (2d signal).
|
|
|
|
|
| |
* examples/common.scm: Change format for displaying FPS in console.
* examples/font.scm: Use new signal API generating labels.
|
|
|
|
| |
* examples/common.scm: Use (2d fps) module.
|
|
|
|
| |
* examples/common.scm: Add window close hook.
|
|
* 2d/examples/common.scm: New file.
* 2d/examples/coroutine.scm: Updated.
* 2d/examples/font.scm: Updated.
* 2d/examples/simple.scm: Updated.
* 2d/examples/tilemap.scm: Updated.
|