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* render: Move tileset module to sly/render directory.David Thompson2014-11-081-1/+1
| | | | | | | | * sly/tileset.scm: Delete. * sly/render/tileset.scm: New file. * Makefile.am (SOURCES): Add new file. Delete old one. * examples/animation.scm: Use (sly render tileset). * examples/tileset.scm: Likewise.
* render: Move sprite module to sly/render directory.David Thompson2014-11-071-1/+1
| | | | | | | | | | | | | | | * sly/sprite.scm: Delete. * sly/render/sprite.scm: New file. * Makefile.am (SOURCES): Add new file and delete old one. * sly/font.scm: Use (sly render sprite). * examples/animation.scm: Likewise. * examples/common.scm: Likewise. * examples/coroutine.scm: Likewise. * examples/joystick.scm: Likewise. * examples/particles.scm: Likewise. * examples/simple.scm: Likewise. * examples/tilemap.scm: Likewise. * examples/transition.scm: Likewise.
* Rename guile-2d to Sly!David Thompson2014-06-281-7/+7
| | | | Massive find/replace job.
* Replace vector2 module with a more generic vector module.David Thompson2014-06-071-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | * 2d/vector2.scm: Delete it. * 2d/vector.scm: New file. * Makefile.am (SOURCES): s/vector2/vector. * 2d/font.scm: * 2d/keyboard.scm: * 2d/mouse.scm: * 2d/rect.scm: * 2d/shader.scm: * 2d/sprite.scm: * 2d/texture.scm: * 2d/transform.scm: * 2d/window.scm: * examples/2048/2048: * examples/animation.scm: * examples/coroutine.scm: * examples/font.scm: * examples/particles.scm: * examples/simple.scm: * examples/tilemap.scm: Use vectors instead of defunct vector2.
* Rename game loop procedures and remove parameter.David Thompson2014-04-241-1/+1
| | | | | | | | | | | | | | | | | | | | | | * 2d/game.scm (tick-interval): No longer a parameter. (run-game-loop, start-game-loop): Rename. (quit-game, stop-game-loop): Rename. * examples/animation.scm: Use start-game-loop and stop-game-loop. * examples/common.scm: Use start-game-loop and stop-game-loop. * examples/coroutine.scm: Use start-game-loop and stop-game-loop. * examples/font.scm: Use start-game-loop and stop-game-loop. * examples/guile-2048/guile-2048.scm: Use start-game-loop and stop-game-loop. * examples/particles.scm: Use start-game-loop and stop-game-loop. * examples/simple.scm: Use start-game-loop and stop-game-loop. * examples/tilemap.scm: Use start-game-loop and stop-game-loop.
* Change license to GPLv3+.David Thompson2014-03-081-0/+17
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* Update animation example.David Thompson2014-01-101-14/+7
| | | | * 2d/examples/animation.scm: Updated.
* Update examples.David Thompson2013-11-041-1/+0
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* Update examples to use new scene/stage system.David Thompson2013-11-031-10/+9
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* Revert "Export scene type tag."David Thompson2013-11-031-8/+9
| | | | This reverts commit d1ecb21fca03cdd0e9360a4f1b88c7e05a9354e2.
* Export scene type tag.David Thompson2013-11-031-9/+8
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* Update action and animation example to use new stage variables.David Thompson2013-10-301-4/+2
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* Update animation demo.David Thompson2013-10-231-8/+14
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* Update the rest of the examples to use the new declarative game stuff.David Thompson2013-09-061-29/+16
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* Replace old vector module with new vector2 module.David Thompson2013-08-271-13/+13
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* Update examples.David Thompson2013-08-151-19/+20
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* Update examples.David Thompson2013-07-281-2/+2
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* Update examples.David Thompson2013-07-221-3/+5
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* Update examples to reflect changes in keyboard events.David Thompson2013-07-211-2/+1
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* Add animation example.David Thompson2013-07-171-0/+46