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* examples: Update everything to use deferred GL resource loading.David Thompson2016-02-101-93/+152
* Upgrade to SDL2!David Thompson2015-12-221-2/+1
* render: Reimplement rendering engine using functional combinators.David Thompson2015-09-211-63/+77
* render: Reimplement OpenGL state machine manager.David Thompson2015-08-261-1/+0
* Rename start-game-loop to run-game-loop.David Thompson2015-06-101-1/+1
* Update examples to use new interfaces.David Thompson2015-06-061-22/+21
* examples: Use null-model.David Thompson2015-04-051-15/+13
* render: model: Prefix procedures with 'model-'.David Thompson2015-04-051-43/+42
* render: Merge <group> into <model>.David Thompson2015-03-091-36/+36
* examples: Update 2048.David Thompson2014-12-061-9/+4
* examples: Update a few example programs.David Thompson2014-11-301-29/+37
* examples: Update 2048.David Thompson2014-11-301-27/+29
* examples: Update 2048.David Thompson2014-11-301-129/+97
* examples: Update 2048.David Thompson2014-09-221-109/+109
* 2048: Make it more convenient to run within Emacs.David Thompson2014-08-091-0/+4
* Add copyright information for Jordan Russel.David Thompson2014-07-031-0/+1
* 2048: Fix board-win? and improve board-insert.Jordan Russell2014-07-031-12/+12
* Rename guile-2d to Sly!David Thompson2014-06-281-13/+13
* Replace vector2 module with a more generic vector module.David Thompson2014-06-071-23/+20
* s/guile-2048/2048/David Thompson2014-05-212-0/+482