| Commit message (Collapse) | Author | Age | Files | Lines |
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* sly/render/model.scm (paint, blend, group, group*, move, place): Renamed.
(model-paint, model-blend, model-group, list->model, model-move,
model-place): New procedures.
* README.org (Example): s/move/model-move/
* examples/2048/2048.scm: Update example.
* examples/mines/mines.scm: Likewise.
* examples/animation.scm: Likewise.
* examples/font.scm: Likewise.
* examples/joystick.scm: Likewise.
* examples/simple.scm: Likewise.
* examples/tilemap.scm: Likewise.
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* sly/render/model.scm (<model>): Add 'transform' and 'children' fields.
(model-transform, model-children): New accessors.
(make-model): Add 'transform' and 'children' keyword arguments.
(set-transform-identity!): New procedure.
(draw-model): Recursively draw model and all children.
(model-paint, model-blend): Renamed.
(paint, blend, group, group*, move, place): New procedures.
* sly/render/group.scm: Delete.
* Makefile.am (SOURCES): Remove it.
* examples/2048/2048.scm: Update example.
* examples/animation.scm: Likewise.
* examples/font.scm: Likewise.
* examples/joystick.scm: Likewise.
* examples/mines/mines.scm: Likewise.
* examples/simple.scm: Likewise.
* examples/tilemap.scm: Likewise.
* README.org (Example): Update sample code.
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* examples/2048/2048: Delete.
* examples/2048/2048.scm: New file.
* examples/Makefile.am (examples_DATA): Add new file. Remove old one.
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* examples/2048/2048: Update.
* examples/animation.scm: Likewise.
* examples/common.scm: Likewise.
* examples/simple.scm: Likewise.
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* examples/2048/2048: Use new group/model procedures.
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* examples/2048/2048: Update to use new Sly API.
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* examples/2048/2048: Update.
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* examples/2048/2048: Add local variable setting for compile-command.
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* AUTHORS: New file.
* examples/2048/2048: Add copyright info for Jordan Russel.
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* examples/2048/2048 (board-win?): Check the board passed in, not a new one.
(board-insert): Simplify.
(replace-at): New procedure.
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Massive find/replace job.
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* 2d/vector2.scm: Delete it.
* 2d/vector.scm: New file.
* Makefile.am (SOURCES): s/vector2/vector.
* 2d/font.scm:
* 2d/keyboard.scm:
* 2d/mouse.scm:
* 2d/rect.scm:
* 2d/shader.scm:
* 2d/sprite.scm:
* 2d/texture.scm:
* 2d/transform.scm:
* 2d/window.scm:
* examples/2048/2048:
* examples/animation.scm:
* examples/coroutine.scm:
* examples/font.scm:
* examples/particles.scm:
* examples/simple.scm:
* examples/tilemap.scm: Use vectors instead of defunct vector2.
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