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* render: Reimplement rendering engine using functional combinators.David Thompson2015-09-211-63/+77
| | | | | | | | | | | Warning: This is a huge commit. I completely gutted the old scene graph and replaced it with a somewhat monadic rendering combinator module instead. The interface remains purely functional, but replaces the <model> data type with procedures in the rendering monad instead. This opens the door for rendering *anything*, not just meshes. Now I can implement particle systems and other non-static things.
* render: Reimplement OpenGL state machine manager.David Thompson2015-08-261-1/+0
| | | | | | | | | | | | | The implementation is a bit cleaner, and it's a stepping stone towards render combinators. * sly/render/context.scm: Delete. * sly/render.scm: New file. * Makefile.am (SOURCES): Add it. Remove context.scm. * sly/game.scm (run-game-loop): Use new <graphics> type. * sly/render/model.scm (draw-model): Likewise. * sly/render/scene.scm (draw-scene): Likewise. * examples/2048/2048.scm: Remove (sly render context) import.
* Rename start-game-loop to run-game-loop.David Thompson2015-06-101-1/+1
| | | | | | | | | | | | | * doc/api/init.texi: s/start-game-loop/run-game-loop/ * examples/2048/2048.scm: Likewise. * examples/animation.scm: Likewise. * examples/font.scm: Likewise. * examples/joystick.scm: Likewise. * examples/mines/mines.scm: Likewise. * examples/simple.scm: Likewise. * examples/tilemap.scm: Likewise. * sandbox.in: Likewise. * sly/game.scm: Likewise.
* Update examples to use new interfaces.David Thompson2015-06-061-22/+21
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* examples: Use null-model.David Thompson2015-04-051-15/+13
| | | | | * examples/2048/2048.scm: Use null-model * examples/mines/mines.scm: Likewise.
* render: model: Prefix procedures with 'model-'.David Thompson2015-04-051-43/+42
| | | | | | | | | | | | | | * sly/render/model.scm (paint, blend, group, group*, move, place): Renamed. (model-paint, model-blend, model-group, list->model, model-move, model-place): New procedures. * README.org (Example): s/move/model-move/ * examples/2048/2048.scm: Update example. * examples/mines/mines.scm: Likewise. * examples/animation.scm: Likewise. * examples/font.scm: Likewise. * examples/joystick.scm: Likewise. * examples/simple.scm: Likewise. * examples/tilemap.scm: Likewise.
* render: Merge <group> into <model>.David Thompson2015-03-091-36/+36
| | | | | | | | | | | | | | | | | | | | * sly/render/model.scm (<model>): Add 'transform' and 'children' fields. (model-transform, model-children): New accessors. (make-model): Add 'transform' and 'children' keyword arguments. (set-transform-identity!): New procedure. (draw-model): Recursively draw model and all children. (model-paint, model-blend): Renamed. (paint, blend, group, group*, move, place): New procedures. * sly/render/group.scm: Delete. * Makefile.am (SOURCES): Remove it. * examples/2048/2048.scm: Update example. * examples/animation.scm: Likewise. * examples/font.scm: Likewise. * examples/joystick.scm: Likewise. * examples/mines/mines.scm: Likewise. * examples/simple.scm: Likewise. * examples/tilemap.scm: Likewise. * README.org (Example): Update sample code.
* examples: Update 2048.David Thompson2014-12-061-0/+457
* examples/2048/2048: Delete. * examples/2048/2048.scm: New file. * examples/Makefile.am (examples_DATA): Add new file. Remove old one.