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* render: Bypass texture rendering when a model uses the null texture.David Thompson2015-06-061-0/+5
* data: Distribute logos in release tarballs.David Thompson2014-12-111-0/+5
* data: Add SVG logo.David Thompson2014-12-112-0/+472
* Fix 'make distcheck'.David Thompson2014-12-071-2/+2
* shader: Add color uniform to default fragment shader.David Thompson2014-09-061-1/+2
* Update shader files in Makefile.David Thompson2014-08-251-4/+2
* Use a single default shader for all meshes.David Thompson2014-08-256-57/+19
* Add sly mascot in ASCII art form.David Thompson2014-08-121-0/+23
* Rewrite font module.David Thompson2014-02-163-1/+26
* Use GLSL shaders for sprites.David Thompson2014-02-163-0/+39
* Add a convenient default font.David Thompson2014-02-113-0/+4