Commit message (Expand) | Author | Age | Files | Lines | |
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* | render: Use separate model, view, and projection matrices. | David Thompson | 2016-04-25 | 1 | -2/+4 |
* | render: Bypass texture rendering when a model uses the null texture. | David Thompson | 2015-06-06 | 1 | -0/+5 |
* | shader: Add color uniform to default fragment shader. | David Thompson | 2014-09-06 | 1 | -1/+2 |
* | Use a single default shader for all meshes. | David Thompson | 2014-08-25 | 6 | -57/+19 |
* | Rewrite font module. | David Thompson | 2014-02-16 | 2 | -0/+23 |
* | Use GLSL shaders for sprites. | David Thompson | 2014-02-16 | 2 | -0/+34 |