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* render: Use separate model, view, and projection matrices.David Thompson2016-04-251-2/+4
* render: Bypass texture rendering when a model uses the null texture.David Thompson2015-06-061-0/+5
* shader: Add color uniform to default fragment shader.David Thompson2014-09-061-1/+2
* Use a single default shader for all meshes.David Thompson2014-08-256-57/+19
* Rewrite font module.David Thompson2014-02-162-0/+23
* Use GLSL shaders for sprites.David Thompson2014-02-162-0/+34