| Commit message (Collapse) | Author | Age | Files | Lines |
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* sly/render/vertex-array.scm: New file.
* Makefile.am (SOURCES): Add it.
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* .gitignore: Ignore '*.log' files.
* sly/vector.scm: Delete file.
* sly/math/vector.scm: New file.
* tests/math/vector.scm: New file.
* Makefile.am: Add new file and remove the old one.
* sly/font.scm: Remove import.
* sly/game.scm: Change import.
* sly/joystick.scm (make-directional-signal-raw, make-directional): Use
'vector2'.
* sly/keyboard.scm (key-directions): Use 'vector2'.
* sly/mesh.scm (vertices-bytevector): Use new vector procedures.
* sly/mouse.scm (mouse-position): Use 'vector2'.
* sly/quaternion.scm (axis-angle->quaternion, quaternion->vector,
vector->quaternion): Use new vector procedures.
* sly/rect.scm (rect-position, rect-top-right, rect-bottom-left,
rect-bottom-right, rect-center, rect-size): Use 'vector2'.
* sly/scene.scm (make-scene-node): Use 'vector2'.
* sly/shader.scm: Change import.
* sly/shape.scm (make-cube): Use new vector procedures.
* sly/sprite.scm (make-sprite): Use new vector procedures.
* sly/texture.scm (anchor-texture): Use 'vector2'.
* sly/transform.scm (transform-vector2): Use 'vector2'.
(translate, scale): Use new vector procedures.
* sly/transition.scm (guess-interpolator): Use new vector procedures.
* sly/window.scm (make-window, window-size, open-window): Use 'vector2'.
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* Makefile.am (SOURCES): Add 'sly/quaternion.scm'.
* sly/quaternion.scm: New file.
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* Makefile.am (SOURCES): Add it.
* sly/shape.scm: New file.
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* Makefile.am (SOURCES): Add it.
* sly/scene.scm: New file.
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* Makefile.am (SOURCES): Add it.
* sly/camera.scm: New file.
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* Makefile.am (SOURCES): Add it.
* sly/mesh.scm: New file.
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* sly/joystick.scm: New file.
* examples/joystick.scm: New file.
* Makefile.am (SOURCES): Add sly/joystick.scm.
* TODO.org (Input): Mark as 'done'.
* sly/math.scm (linear-scale): New procedure.
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* sly/transition.scm: New file.
* Makefile.am (SOURCES): Add it.
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Massive find/replace job.
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* 2d/vector2.scm: Delete it.
* 2d/vector.scm: New file.
* Makefile.am (SOURCES): s/vector2/vector.
* 2d/font.scm:
* 2d/keyboard.scm:
* 2d/mouse.scm:
* 2d/rect.scm:
* 2d/shader.scm:
* 2d/sprite.scm:
* 2d/texture.scm:
* 2d/transform.scm:
* 2d/window.scm:
* examples/2048/2048:
* examples/animation.scm:
* examples/coroutine.scm:
* examples/font.scm:
* examples/particles.scm:
* examples/simple.scm:
* examples/tilemap.scm: Use vectors instead of defunct vector2.
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* Makefile.am (SOURCES): Add it.
* 2d/live-reload.scm: New module.
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* 2d/mvars.scm: Delete it.
* Makefile.am (SOURCES): Remove '2d/mvars.scm'.
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* Makefile.am (SOURCES): Add '2d/event.scm'.
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* 2d/repl.scm: New file.
* 2d/repl/repl.scm: Delete it.
* 2d/repl/server.scm: Delete it.
* Makfile.am (REPL_SOURCES): Delete it.
(SOURCES): Add '2d/repl.scm'.
* examples/common.scm: Use cooperative REPL module.
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Makefile.am (SOURCES): Remove '2d/time.scm'.
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* Makefile.am (SOURCES): Change '2d/signals.scm' to '2d/signal.scm'.
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* Makefile.am (WRAPPER_SOURCES): Remove '2d/wrappers/ftgl.scm'.
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* 2d/transform.scm: New module.
* 2d/shader.scm: Add uniform setter for transforms.
* Makefile.am (SOURCES): Add '2d/transform.scm'.
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* data/fonts/DejaVuSans.ttf: New file.
* data/fonts/AUTHORS: New file.
* data/Makefile.am: New file.
* configure.ac (AC_CONFIG_FILES): Add 'data/Makefile'.
* Makefile.am (SUBDIRS): Add 'data'.
* 2d/font.scm (default-font): New variable.
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* 2d/config.scm.in: New file.
* Makefile.am (2d/config.scm): New rule.
(SOURCES): Add 2d/config.scm.
* .gitignore: Ignore 2d/config.scm.
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* Makefile.am (SUBDIRS): Add 'examples'.
* configure.ac (AC_CONFIG_FILES): Add 'examples/Makefile'.
* examples/Makefile.am: New file.
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* 2d/shader.scm: New module.
* Makefile.am: Add 2d/shader.scm to SOURCES.
* examples/shader.scm: New example.
* examples/shaders/fragment-shader.glsl: New shader.
* examples/shaders/vertex-shader.glsl: New shader.
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* Makefile.am (REPL_SOURCES, WRAPPER_SOURCES): New variables.
(SOURCES): Remove wildcard and list modules explicitly.
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Makefile.am didn't change as modules were added
added wildcards so that all the files in 2d/ are used as sources
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